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Merge pull request #109666 from aaronfranke/import-mesh-validate-indices-mult-3
ImporterMesh: Validate triangle indices array size is a multiple of 3
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commit
8ebf8ae23c
3 changed files with 23 additions and 19 deletions
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@ -2608,9 +2608,10 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
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mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
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mesh_node->merge_meta_from(src_mesh_node);
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if (src_mesh_node->get_mesh().is_valid()) {
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Ref<ImporterMesh> importer_mesh = src_mesh_node->get_mesh();
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if (importer_mesh.is_valid()) {
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Ref<ArrayMesh> mesh;
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if (!src_mesh_node->get_mesh()->has_mesh()) {
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if (!importer_mesh->has_mesh()) {
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//do mesh processing
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bool generate_lods = p_generate_lods;
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@ -2619,7 +2620,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
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bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS;
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String save_to_file;
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String mesh_id = src_mesh_node->get_mesh()->get_meta("import_id", src_mesh_node->get_mesh()->get_name());
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String mesh_id = importer_mesh->get_meta("import_id", importer_mesh->get_name());
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if (!mesh_id.is_empty() && p_mesh_data.has(mesh_id)) {
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Dictionary mesh_settings = p_mesh_data[mesh_id];
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@ -2673,7 +2674,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
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}
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for (int i = 0; i < post_importer_plugins.size(); i++) {
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post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings);
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post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, importer_mesh, mesh_settings);
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}
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}
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@ -2686,7 +2687,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
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}
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Vector<uint8_t> lightmap_cache;
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src_mesh_node->get_mesh()->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache);
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importer_mesh->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache);
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if (!lightmap_cache.is_empty()) {
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if (r_lightmap_caches.is_empty()) {
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@ -2711,14 +2712,14 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
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if (generate_lods) {
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Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node);
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src_mesh_node->get_mesh()->generate_lods(merge_angle, skin_pose_transform_array);
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importer_mesh->generate_lods(merge_angle, skin_pose_transform_array);
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}
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if (create_shadow_meshes) {
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src_mesh_node->get_mesh()->create_shadow_mesh();
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importer_mesh->create_shadow_mesh();
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}
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src_mesh_node->get_mesh()->optimize_indices();
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importer_mesh->optimize_indices();
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if (!save_to_file.is_empty()) {
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String save_res_path = ResourceUID::ensure_path(save_to_file);
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@ -2727,7 +2728,7 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
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//if somehow an existing one is useful, create
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existing->reset_state();
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}
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mesh = src_mesh_node->get_mesh()->get_mesh(existing);
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mesh = importer_mesh->get_mesh(existing);
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Error err = ResourceSaver::save(mesh, save_res_path); //override
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if (err != OK) {
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@ -2741,19 +2742,19 @@ Node *ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_
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mesh->set_path(save_res_path, true); //takeover existing, if needed
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} else {
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mesh = src_mesh_node->get_mesh()->get_mesh();
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mesh = importer_mesh->get_mesh();
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}
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} else {
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mesh = src_mesh_node->get_mesh()->get_mesh();
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mesh = importer_mesh->get_mesh();
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}
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if (mesh.is_valid()) {
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_copy_meta(src_mesh_node->get_mesh().ptr(), mesh.ptr());
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_copy_meta(importer_mesh.ptr(), mesh.ptr());
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mesh_node->set_mesh(mesh);
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i));
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}
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mesh->merge_meta_from(*src_mesh_node->get_mesh());
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mesh->merge_meta_from(*importer_mesh);
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}
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}
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@ -3340,13 +3340,14 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
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Vector<int> indices_vec4_mapping;
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if (mesh_prim.has("indices")) {
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indices = _decode_accessor_as_ints(p_state, mesh_prim["indices"], false);
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const int is = indices.size();
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const int index_count = indices.size();
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if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
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ERR_FAIL_COND_V_MSG(index_count % 3 != 0, ERR_PARSE_ERROR, "glTF import: Mesh " + itos(i) + " surface " + itos(j) + " in file " + p_state->filename + " is invalid. Indexed triangle meshes MUST have an index array with a size that is a multiple of 3, but got " + itos(index_count) + " indices.");
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// Swap around indices, convert ccw to cw for front face.
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int *w = indices.ptrw();
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for (int k = 0; k < is; k += 3) {
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for (int k = 0; k < index_count; k += 3) {
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SWAP(w[k + 1], w[k + 2]);
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}
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}
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@ -3355,7 +3356,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
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Vector<bool> used_indices;
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used_indices.resize_initialized(orig_vertex_num);
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bool *used_w = used_indices.ptrw();
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for (int idx_i = 0; idx_i < is; idx_i++) {
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for (int idx_i = 0; idx_i < index_count; idx_i++) {
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ERR_FAIL_INDEX_V(indices_w[idx_i], orig_vertex_num, ERR_INVALID_DATA);
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used_w[indices_w[idx_i]] = true;
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}
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@ -3556,11 +3557,12 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
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// Generate indices because they need to be swapped for CW/CCW.
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const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
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ERR_FAIL_COND_V(vertices.is_empty(), ERR_PARSE_ERROR);
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const int vs = vertices.size();
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indices.resize(vs);
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const int vertex_count = vertices.size();
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ERR_FAIL_COND_V_MSG(vertex_count % 3 != 0, ERR_PARSE_ERROR, "glTF import: Mesh " + itos(i) + " surface " + itos(j) + " in file " + p_state->filename + " is invalid. Non-indexed triangle meshes MUST have a vertex array with a size that is a multiple of 3, but got " + itos(vertex_count) + " vertices.");
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indices.resize(vertex_count);
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{
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int *w = indices.ptrw();
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for (int k = 0; k < vs; k += 3) {
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for (int k = 0; k < vertex_count; k += 3) {
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w[k] = k;
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w[k + 1] = k + 2;
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w[k + 2] = k + 1;
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@ -322,6 +322,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, Array p_bone_transf
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if (index_count == 0) {
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continue; //no lods if no indices
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}
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ERR_FAIL_COND_MSG(index_count % 3 != 0, "ImporterMesh::generate_lods: Indexed triangle meshes MUST have an index array with a size that is a multiple of 3, but got " + itos(index_count) + " indices. Cannot generate LODs for this invalid mesh.");
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const Vector3 *vertices_ptr = vertices.ptr();
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const int *indices_ptr = indices.ptr();
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