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Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
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parent
6e11fcb92c
commit
8ecc0c4f47
55 changed files with 227 additions and 190 deletions
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@ -419,8 +419,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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// Visual shader specific theme for MSDF font.
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Ref<Theme> vstheme;
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vstheme.instantiate();
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Ref<Font> label_font = EditorNode::get_singleton()->get_editor_theme()->get_font("main_msdf", EditorStringName(EditorIcons));
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Ref<Font> label_bold_font = EditorNode::get_singleton()->get_editor_theme()->get_font("main_bold_msdf", EditorStringName(EditorIcons));
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Ref<Font> label_font = EditorNode::get_singleton()->get_editor_theme()->get_font("main_msdf", EditorStringName(EditorFonts));
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Ref<Font> label_bold_font = EditorNode::get_singleton()->get_editor_theme()->get_font("main_bold_msdf", EditorStringName(EditorFonts));
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vstheme->set_font("font", "Label", label_font);
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vstheme->set_font("font", "GraphNodeTitleLabel", label_bold_font);
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vstheme->set_font("font", "LineEdit", label_font);
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@ -796,7 +796,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, i, false), CONNECT_DEFERRED);
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Button *remove_btn = memnew(Button);
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remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Remove")));
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remove_btn->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Remove"), EditorStringName(EditorIcons)));
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remove_btn->set_tooltip_text(TTR("Remove") + " " + name_left);
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remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_input_port).bind(p_id, i), CONNECT_DEFERRED);
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hb->add_child(remove_btn);
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@ -823,7 +823,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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if (valid_right) {
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if (is_group) {
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Button *remove_btn = memnew(Button);
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remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Remove")));
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remove_btn->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Remove"), EditorStringName(EditorIcons)));
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remove_btn->set_tooltip_text(TTR("Remove") + " " + name_left);
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remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_output_port).bind(p_id, i), CONNECT_DEFERRED);
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hb->add_child(remove_btn);
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@ -4709,28 +4709,28 @@ void VisualShaderEditor::_update_varying_tree() {
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switch (varying->type) {
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case VisualShader::VARYING_TYPE_FLOAT:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("float")));
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item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("float"), EditorStringName(EditorIcons)));
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break;
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case VisualShader::VARYING_TYPE_INT:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("int")));
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item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("int"), EditorStringName(EditorIcons)));
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break;
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case VisualShader::VARYING_TYPE_UINT:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("uint")));
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item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("uint"), EditorStringName(EditorIcons)));
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break;
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case VisualShader::VARYING_TYPE_VECTOR_2D:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Vector2")));
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item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector2"), EditorStringName(EditorIcons)));
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break;
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case VisualShader::VARYING_TYPE_VECTOR_3D:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Vector3")));
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item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector3"), EditorStringName(EditorIcons)));
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break;
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case VisualShader::VARYING_TYPE_VECTOR_4D:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Vector4")));
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item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector4"), EditorStringName(EditorIcons)));
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break;
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case VisualShader::VARYING_TYPE_BOOLEAN:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("bool")));
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item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("bool"), EditorStringName(EditorIcons)));
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break;
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case VisualShader::VARYING_TYPE_TRANSFORM:
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item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Transform3D")));
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item->set_icon(0, EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Transform3D"), EditorStringName(EditorIcons)));
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break;
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default:
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break;
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@ -6195,15 +6195,15 @@ public:
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editor = p_editor;
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input = p_input;
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Ref<Texture2D> type_icon[] = {
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("float")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("int")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("uint")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Vector2")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Vector3")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Vector4")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("bool")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Transform3D")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("ImageTexture")),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("float"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("int"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("uint"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector2"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector3"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector4"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("bool"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Transform3D"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("ImageTexture"), EditorStringName(EditorIcons)),
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};
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add_item("[None]");
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@ -6245,14 +6245,14 @@ public:
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varying = p_varying;
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Ref<Texture2D> type_icon[] = {
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("float")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("int")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("uint")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Vector2")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Vector3")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Vector4")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("bool")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Transform3D")),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("float"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("int"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("uint"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector2"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector3"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector4"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("bool"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Transform3D"), EditorStringName(EditorIcons)),
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};
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bool is_getter = Ref<VisualShaderNodeVaryingGetter>(p_varying.ptr()).is_valid();
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@ -6325,16 +6325,16 @@ public:
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parameter_ref = p_parameter_ref;
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Ref<Texture2D> type_icon[] = {
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("float")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("int")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("uint")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("bool")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Vector2")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Vector3")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Vector4")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Transform3D")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Color")),
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EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("ImageTexture")),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("float"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("int"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("uint"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("bool"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector2"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector3"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Vector4"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Transform3D"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Color"), EditorStringName(EditorIcons)),
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EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("ImageTexture"), EditorStringName(EditorIcons)),
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};
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add_item("[None]");
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