Use range iterators for RBSet in most cases

This commit is contained in:
Aaron Record 2022-05-18 17:43:40 -06:00
parent 71c40ff4da
commit 900c676b02
84 changed files with 782 additions and 782 deletions

View file

@ -3215,8 +3215,8 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
const RBSet<int> &current_set = p_vice_versa ? selected_uniforms : selected_constants;
RBSet<String> deleted_names;
for (RBSet<int>::Element *E = current_set.front(); E; E = E->next()) {
int node_id = E->get();
for (const int &E : current_set) {
int node_id = E;
Ref<VisualShaderNode> node = visual_shader->get_node(type_id, node_id);
bool caught = false;
Variant var;