Use range iterators for RBSet in most cases

This commit is contained in:
Aaron Record 2022-05-18 17:43:40 -06:00
parent 71c40ff4da
commit 900c676b02
84 changed files with 782 additions and 782 deletions

View file

@ -303,8 +303,8 @@ void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const Str
Vector<StringName> uses_functions;
for (RBSet<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
uses_functions.push_back(E->get());
for (const StringName &E : p_node->functions[fidx].uses_function) {
uses_functions.push_back(E);
}
uses_functions.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced