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Fix crash when executing RenderingServer.mesh_surface_get_format_offset
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@ -701,6 +701,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
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}
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uint32_t RenderingServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_array_index) const {
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ERR_FAIL_INDEX_V(p_array_index, ARRAY_MAX, 0);
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p_format &= ~ARRAY_FORMAT_INDEX;
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uint32_t offsets[ARRAY_MAX];
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uint32_t vstr;
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