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	Update meshoptimizer to v0.25
Also expose new flags as SurfaceTool enums for future use
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								thirdparty/meshoptimizer/meshoptimizer.h
									
										
									
									
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							|  | @ -1,5 +1,5 @@ | |||
| /**
 | ||||
|  * meshoptimizer - version 0.24 | ||||
|  * meshoptimizer - version 0.25 | ||||
|  * | ||||
|  * Copyright (C) 2016-2025, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com) | ||||
|  * Report bugs and download new versions at https://github.com/zeux/meshoptimizer
 | ||||
|  | @ -12,7 +12,7 @@ | |||
| #include <stddef.h> | ||||
| 
 | ||||
| /* Version macro; major * 1000 + minor * 10 + patch */ | ||||
| #define MESHOPTIMIZER_VERSION 240 /* 0.24 */ | ||||
| #define MESHOPTIMIZER_VERSION 250 /* 0.25 */ | ||||
| 
 | ||||
| /* If no API is defined, assume default */ | ||||
| #ifndef MESHOPTIMIZER_API | ||||
|  | @ -75,7 +75,7 @@ MESHOPTIMIZER_API size_t meshopt_generateVertexRemap(unsigned int* destination, | |||
| MESHOPTIMIZER_API size_t meshopt_generateVertexRemapMulti(unsigned int* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, const struct meshopt_Stream* streams, size_t stream_count); | ||||
| 
 | ||||
| /**
 | ||||
|  * Experimental: Generates a vertex remap table from the vertex buffer and an optional index buffer and returns number of unique vertices | ||||
|  * Generates a vertex remap table from the vertex buffer and an optional index buffer and returns number of unique vertices | ||||
|  * As a result, all vertices that are equivalent map to the same (new) location, with no gaps in the resulting sequence. | ||||
|  * Equivalence is checked in two steps: vertex positions are compared for equality, and then the user-specified equality function is called (if provided). | ||||
|  * Resulting remap table maps old vertices to new vertices and can be used in meshopt_remapVertexBuffer/meshopt_remapIndexBuffer. | ||||
|  | @ -85,7 +85,7 @@ MESHOPTIMIZER_API size_t meshopt_generateVertexRemapMulti(unsigned int* destinat | |||
|  * vertex_positions should have float3 position in the first 12 bytes of each vertex | ||||
|  * callback can be NULL if no additional equality check is needed; otherwise, it should return 1 if vertices with specified indices are equivalent and 0 if they are not | ||||
|  */ | ||||
| MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_generateVertexRemapCustom(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, int (*callback)(void*, unsigned int, unsigned int), void* context); | ||||
| MESHOPTIMIZER_API size_t meshopt_generateVertexRemapCustom(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, int (*callback)(void*, unsigned int, unsigned int), void* context); | ||||
| 
 | ||||
| /**
 | ||||
|  * Generates vertex buffer from the source vertex buffer and remap table generated by meshopt_generateVertexRemap | ||||
|  | @ -124,6 +124,16 @@ MESHOPTIMIZER_API void meshopt_generateShadowIndexBuffer(unsigned int* destinati | |||
|  */ | ||||
| MESHOPTIMIZER_API void meshopt_generateShadowIndexBufferMulti(unsigned int* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, const struct meshopt_Stream* streams, size_t stream_count); | ||||
| 
 | ||||
| /**
 | ||||
|  * Experimental: Generates a remap table that maps all vertices with the same position to the same (existing) index. | ||||
|  * Similarly to meshopt_generateShadowIndexBuffer, this can be helpful to pre-process meshes for position-only rendering. | ||||
|  * This can also be used to implement algorithms that require positional-only connectivity, such as hierarchical simplification. | ||||
|  * | ||||
|  * destination must contain enough space for the resulting remap table (vertex_count elements) | ||||
|  * vertex_positions should have float3 position in the first 12 bytes of each vertex | ||||
|  */ | ||||
| MESHOPTIMIZER_EXPERIMENTAL void meshopt_generatePositionRemap(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride); | ||||
| 
 | ||||
| /**
 | ||||
|  * Generate index buffer that can be used as a geometry shader input with triangle adjacency topology | ||||
|  * Each triangle is converted into a 6-vertex patch with the following layout: | ||||
|  | @ -155,7 +165,7 @@ MESHOPTIMIZER_API void meshopt_generateTessellationIndexBuffer(unsigned int* des | |||
| 
 | ||||
| /**
 | ||||
|  * Generate index buffer that can be used for visibility buffer rendering and returns the size of the reorder table | ||||
|  * Each triangle's provoking vertex index is equal to primitive id; this allows passing it to the fragment shader using nointerpolate attribute. | ||||
|  * Each triangle's provoking vertex index is equal to primitive id; this allows passing it to the fragment shader using flat/nointerpolation attribute. | ||||
|  * This is important for performance on hardware where primitive id can't be accessed efficiently in fragment shader. | ||||
|  * The reorder table stores the original vertex id for each vertex in the new index buffer, and should be used in the vertex shader to load vertex data. | ||||
|  * The provoking vertex is assumed to be the first vertex in the triangle; if this is not the case (OpenGL), rotate each triangle (abc -> bca) before rendering. | ||||
|  | @ -298,7 +308,7 @@ MESHOPTIMIZER_API size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_ | |||
| MESHOPTIMIZER_API size_t meshopt_encodeVertexBufferBound(size_t vertex_count, size_t vertex_size); | ||||
| 
 | ||||
| /**
 | ||||
|  * Experimental: Vertex buffer encoder | ||||
|  * Vertex buffer encoder | ||||
|  * Encodes vertex data just like meshopt_encodeVertexBuffer, but allows to override compression level. | ||||
|  * For compression level to take effect, the vertex encoding version must be set to 1. | ||||
|  * The default compression level implied by meshopt_encodeVertexBuffer is 2. | ||||
|  | @ -306,7 +316,7 @@ MESHOPTIMIZER_API size_t meshopt_encodeVertexBufferBound(size_t vertex_count, si | |||
|  * level should be in the range [0, 3] with 0 being the fastest and 3 being the slowest and producing the best compression ratio. | ||||
|  * version should be -1 to use the default version (specified via meshopt_encodeVertexVersion), or 0/1 to override the version; per above, level won't take effect if version is 0. | ||||
|  */ | ||||
| MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeVertexBufferLevel(unsigned char* buffer, size_t buffer_size, const void* vertices, size_t vertex_count, size_t vertex_size, int level, int version); | ||||
| MESHOPTIMIZER_API size_t meshopt_encodeVertexBufferLevel(unsigned char* buffer, size_t buffer_size, const void* vertices, size_t vertex_count, size_t vertex_size, int level, int version); | ||||
| 
 | ||||
| /**
 | ||||
|  * Set vertex encoder format version | ||||
|  | @ -343,10 +353,14 @@ MESHOPTIMIZER_API int meshopt_decodeVertexVersion(const unsigned char* buffer, s | |||
|  * | ||||
|  * meshopt_decodeFilterExp decodes exponential encoding of floating-point data with 8-bit exponent and 24-bit integer mantissa as 2^E*M. | ||||
|  * Each 32-bit component is decoded in isolation; stride must be divisible by 4. | ||||
|  * | ||||
|  * Experimental: meshopt_decodeFilterColor decodes YCoCg (+A) color encoding where RGB is converted to YCoCg space with variable bit quantization. | ||||
|  * Each component is stored as an 8-bit or 16-bit normalized integer; stride must be equal to 4 or 8. | ||||
|  */ | ||||
| MESHOPTIMIZER_API void meshopt_decodeFilterOct(void* buffer, size_t count, size_t stride); | ||||
| MESHOPTIMIZER_API void meshopt_decodeFilterQuat(void* buffer, size_t count, size_t stride); | ||||
| MESHOPTIMIZER_API void meshopt_decodeFilterExp(void* buffer, size_t count, size_t stride); | ||||
| MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterColor(void* buffer, size_t count, size_t stride); | ||||
| 
 | ||||
| /**
 | ||||
|  * Vertex buffer filter encoders | ||||
|  | @ -363,6 +377,10 @@ MESHOPTIMIZER_API void meshopt_decodeFilterExp(void* buffer, size_t count, size_ | |||
|  * meshopt_encodeFilterExp encodes arbitrary (finite) floating-point data with 8-bit exponent and K-bit integer mantissa (1 <= K <= 24). | ||||
|  * Exponent can be shared between all components of a given vector as defined by stride or all values of a given component; stride must be divisible by 4. | ||||
|  * Input data must contain stride/4 floats for every vector (count*stride/4 total). | ||||
|  * | ||||
|  * Experimental: meshopt_encodeFilterColor encodes RGBA color data by converting RGB to YCoCg color space with variable bit quantization. | ||||
|  * Each component is stored as an 8-bit or 16-bit integer; stride must be equal to 4 or 8. | ||||
|  * Input data must contain 4 floats for every color (count*4 total). | ||||
|  */ | ||||
| enum meshopt_EncodeExpMode | ||||
| { | ||||
|  | @ -379,6 +397,7 @@ enum meshopt_EncodeExpMode | |||
| MESHOPTIMIZER_API void meshopt_encodeFilterOct(void* destination, size_t count, size_t stride, int bits, const float* data); | ||||
| MESHOPTIMIZER_API void meshopt_encodeFilterQuat(void* destination, size_t count, size_t stride, int bits, const float* data); | ||||
| MESHOPTIMIZER_API void meshopt_encodeFilterExp(void* destination, size_t count, size_t stride, int bits, const float* data, enum meshopt_EncodeExpMode mode); | ||||
| MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeFilterColor(void* destination, size_t count, size_t stride, int bits, const float* data); | ||||
| 
 | ||||
| /**
 | ||||
|  * Simplification options | ||||
|  | @ -391,18 +410,34 @@ enum | |||
| 	meshopt_SimplifySparse = 1 << 1, | ||||
| 	/* Treat error limit and resulting error as absolute instead of relative to mesh extents. */ | ||||
| 	meshopt_SimplifyErrorAbsolute = 1 << 2, | ||||
| 	/* Experimental: remove disconnected parts of the mesh during simplification incrementally, regardless of the topological restrictions inside components. */ | ||||
| 	/* Remove disconnected parts of the mesh during simplification incrementally, regardless of the topological restrictions inside components. */ | ||||
| 	meshopt_SimplifyPrune = 1 << 3, | ||||
| 	/* Experimental: Produce more regular triangle sizes and shapes during simplification, at some cost to geometric quality. */ | ||||
| 	meshopt_SimplifyRegularize = 1 << 4, | ||||
| 	/* Experimental: Allow collapses across attribute discontinuities, except for vertices that are tagged with meshopt_SimplifyVertex_Protect in vertex_lock. */ | ||||
| 	meshopt_SimplifyPermissive = 1 << 5, | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Experimental: Simplification vertex flags/locks, for use in `vertex_lock` arrays in simplification APIs | ||||
|  */ | ||||
| enum | ||||
| { | ||||
| 	/* Do not move this vertex. */ | ||||
| 	meshopt_SimplifyVertex_Lock = 1 << 0, | ||||
| 	/* Protect attribute discontinuity at this vertex; must be used together with meshopt_SimplifyPermissive option. */ | ||||
| 	meshopt_SimplifyVertex_Protect = 1 << 1, | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Mesh simplifier | ||||
|  * Reduces the number of triangles in the mesh, attempting to preserve mesh appearance as much as possible | ||||
|  * The algorithm tries to preserve mesh topology and can stop short of the target goal based on topology constraints or target error. | ||||
|  * If not all attributes from the input mesh are required, it's recommended to reindex the mesh without them prior to simplification. | ||||
|  * If not all attributes from the input mesh are needed, it's recommended to reindex the mesh without them prior to simplification. | ||||
|  * Returns the number of indices after simplification, with destination containing new index data | ||||
|  * | ||||
|  * The resulting index buffer references vertices from the original vertex buffer. | ||||
|  * If the original vertex data isn't required, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended. | ||||
|  * If the original vertex data isn't needed, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended. | ||||
|  * | ||||
|  * destination must contain enough space for the target index buffer, worst case is index_count elements (*not* target_index_count)! | ||||
|  * vertex_positions should have float3 position in the first 12 bytes of each vertex | ||||
|  | @ -414,50 +449,86 @@ MESHOPTIMIZER_API size_t meshopt_simplify(unsigned int* destination, const unsig | |||
| 
 | ||||
| /**
 | ||||
|  * Mesh simplifier with attribute metric | ||||
|  * The algorithm enhances meshopt_simplify by incorporating attribute values into the error metric used to prioritize simplification order; see meshopt_simplify documentation for details. | ||||
|  * Note that the number of attributes affects memory requirements and running time; this algorithm requires ~1.5x more memory and time compared to meshopt_simplify when using 4 scalar attributes. | ||||
|  * Reduces the number of triangles in the mesh, attempting to preserve mesh appearance as much as possible. | ||||
|  * Similar to meshopt_simplify, but incorporates attribute values into the error metric used to prioritize simplification order. | ||||
|  * The algorithm tries to preserve mesh topology and can stop short of the target goal based on topology constraints or target error. | ||||
|  * If not all attributes from the input mesh are needed, it's recommended to reindex the mesh without them prior to simplification. | ||||
|  * Returns the number of indices after simplification, with destination containing new index data | ||||
|  * | ||||
|  * The resulting index buffer references vertices from the original vertex buffer. | ||||
|  * If the original vertex data isn't needed, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended. | ||||
|  * Note that the number of attributes with non-zero weights affects memory requirements and running time. | ||||
|  * | ||||
|  * destination must contain enough space for the target index buffer, worst case is index_count elements (*not* target_index_count)! | ||||
|  * vertex_positions should have float3 position in the first 12 bytes of each vertex | ||||
|  * vertex_attributes should have attribute_count floats for each vertex | ||||
|  * attribute_weights should have attribute_count floats in total; the weights determine relative priority of attributes between each other and wrt position | ||||
|  * attribute_count must be <= 32 | ||||
|  * vertex_lock can be NULL; when it's not NULL, it should have a value for each vertex; 1 denotes vertices that can't be moved | ||||
|  * target_error represents the error relative to mesh extents that can be tolerated, e.g. 0.01 = 1% deformation; value range [0..1] | ||||
|  * options must be a bitmask composed of meshopt_SimplifyX options; 0 is a safe default | ||||
|  * result_error can be NULL; when it's not NULL, it will contain the resulting (relative) error after simplification | ||||
|  */ | ||||
| MESHOPTIMIZER_API size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, const float* vertex_attributes, size_t vertex_attributes_stride, const float* attribute_weights, size_t attribute_count, const unsigned char* vertex_lock, size_t target_index_count, float target_error, unsigned int options, float* result_error); | ||||
| 
 | ||||
| /**
 | ||||
|  * Experimental: Mesh simplifier with position/attribute update | ||||
|  * Reduces the number of triangles in the mesh, attempting to preserve mesh appearance as much as possible. | ||||
|  * Similar to meshopt_simplifyWithAttributes, but destructively updates positions and attribute values for optimal appearance. | ||||
|  * The algorithm tries to preserve mesh topology and can stop short of the target goal based on topology constraints or target error. | ||||
|  * If not all attributes from the input mesh are needed, it's recommended to reindex the mesh without them prior to simplification. | ||||
|  * Returns the number of indices after simplification, indices are destructively updated with new index data | ||||
|  * | ||||
|  * The updated index buffer references vertices from the original vertex buffer, however the vertex positions and attributes are updated in-place. | ||||
|  * Creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended; if the original vertex data is needed, it should be copied before simplification. | ||||
|  * Note that the number of attributes with non-zero weights affects memory requirements and running time. Attributes with zero weights are not updated. | ||||
|  * | ||||
|  * vertex_positions should have float3 position in the first 12 bytes of each vertex | ||||
|  * vertex_attributes should have attribute_count floats for each vertex | ||||
|  * attribute_weights should have attribute_count floats in total; the weights determine relative priority of attributes between each other and wrt position | ||||
|  * attribute_count must be <= 32 | ||||
|  * vertex_lock can be NULL; when it's not NULL, it should have a value for each vertex; 1 denotes vertices that can't be moved | ||||
|  * target_error represents the error relative to mesh extents that can be tolerated, e.g. 0.01 = 1% deformation; value range [0..1] | ||||
|  * options must be a bitmask composed of meshopt_SimplifyX options; 0 is a safe default | ||||
|  * result_error can be NULL; when it's not NULL, it will contain the resulting (relative) error after simplification | ||||
|  */ | ||||
| MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifyWithUpdate(unsigned int* indices, size_t index_count, float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, float* vertex_attributes, size_t vertex_attributes_stride, const float* attribute_weights, size_t attribute_count, const unsigned char* vertex_lock, size_t target_index_count, float target_error, unsigned int options, float* result_error); | ||||
| 
 | ||||
| /**
 | ||||
|  * Experimental: Mesh simplifier (sloppy) | ||||
|  * Reduces the number of triangles in the mesh, sacrificing mesh appearance for simplification performance | ||||
|  * The algorithm doesn't preserve mesh topology but can stop short of the target goal based on target error. | ||||
|  * Returns the number of indices after simplification, with destination containing new index data | ||||
|  * The resulting index buffer references vertices from the original vertex buffer. | ||||
|  * If the original vertex data isn't required, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended. | ||||
|  * If the original vertex data isn't needed, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended. | ||||
|  * | ||||
|  * destination must contain enough space for the target index buffer, worst case is index_count elements (*not* target_index_count)! | ||||
|  * vertex_positions should have float3 position in the first 12 bytes of each vertex | ||||
|  * vertex_lock can be NULL; when it's not NULL, it should have a value for each vertex; vertices that can't be moved should set 1 consistently for all indices with the same position | ||||
|  * target_error represents the error relative to mesh extents that can be tolerated, e.g. 0.01 = 1% deformation; value range [0..1] | ||||
|  * result_error can be NULL; when it's not NULL, it will contain the resulting (relative) error after simplification | ||||
|  */ | ||||
| MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error); | ||||
| MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, const unsigned char* vertex_lock, size_t target_index_count, float target_error, float* result_error); | ||||
| 
 | ||||
| /**
 | ||||
|  * Experimental: Mesh simplifier (pruner) | ||||
|  * Mesh simplifier (pruner) | ||||
|  * Reduces the number of triangles in the mesh by removing small isolated parts of the mesh | ||||
|  * Returns the number of indices after simplification, with destination containing new index data | ||||
|  * The resulting index buffer references vertices from the original vertex buffer. | ||||
|  * If the original vertex data isn't required, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended. | ||||
|  * If the original vertex data isn't needed, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended. | ||||
|  * | ||||
|  * destination must contain enough space for the target index buffer, worst case is index_count elements | ||||
|  * vertex_positions should have float3 position in the first 12 bytes of each vertex | ||||
|  * target_error represents the error relative to mesh extents that can be tolerated, e.g. 0.01 = 1% deformation; value range [0..1] | ||||
|  */ | ||||
| MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifyPrune(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, float target_error); | ||||
| MESHOPTIMIZER_API size_t meshopt_simplifyPrune(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, float target_error); | ||||
| 
 | ||||
| /**
 | ||||
|  * Point cloud simplifier | ||||
|  * Reduces the number of points in the cloud to reach the given target | ||||
|  * Returns the number of points after simplification, with destination containing new index data | ||||
|  * The resulting index buffer references vertices from the original vertex buffer. | ||||
|  * If the original vertex data isn't required, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended. | ||||
|  * If the original vertex data isn't needed, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended. | ||||
|  * | ||||
|  * destination must contain enough space for the target index buffer (target_vertex_count elements) | ||||
|  * vertex_positions should have float3 position in the first 12 bytes of each vertex | ||||
|  | @ -548,12 +619,12 @@ struct meshopt_CoverageStatistics | |||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Experimental: Coverage analyzer | ||||
|  * Coverage analyzer | ||||
|  * Returns coverage statistics (ratio of viewport pixels covered from each axis) using a software rasterizer | ||||
|  * | ||||
|  * vertex_positions should have float3 position in the first 12 bytes of each vertex | ||||
|  */ | ||||
| MESHOPTIMIZER_EXPERIMENTAL struct meshopt_CoverageStatistics meshopt_analyzeCoverage(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride); | ||||
| MESHOPTIMIZER_API struct meshopt_CoverageStatistics meshopt_analyzeCoverage(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride); | ||||
| 
 | ||||
| /**
 | ||||
|  * Meshlet is a small mesh cluster (subset) that consists of: | ||||
|  | @ -674,26 +745,26 @@ MESHOPTIMIZER_API struct meshopt_Bounds meshopt_computeClusterBounds(const unsig | |||
| MESHOPTIMIZER_API struct meshopt_Bounds meshopt_computeMeshletBounds(const unsigned int* meshlet_vertices, const unsigned char* meshlet_triangles, size_t triangle_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride); | ||||
| 
 | ||||
| /**
 | ||||
|  * Experimental: Sphere bounds generator | ||||
|  * Sphere bounds generator | ||||
|  * Creates bounding sphere around a set of points or a set of spheres; returns the center and radius of the sphere, with other fields of the result set to 0. | ||||
|  * | ||||
|  * positions should have float3 position in the first 12 bytes of each element | ||||
|  * radii can be NULL; when it's not NULL, it should have a non-negative float radius in the first 4 bytes of each element | ||||
|  */ | ||||
| MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeSphereBounds(const float* positions, size_t count, size_t positions_stride, const float* radii, size_t radii_stride); | ||||
| MESHOPTIMIZER_API struct meshopt_Bounds meshopt_computeSphereBounds(const float* positions, size_t count, size_t positions_stride, const float* radii, size_t radii_stride); | ||||
| 
 | ||||
| /**
 | ||||
|  * Experimental: Cluster partitioner | ||||
|  * Cluster partitioner | ||||
|  * Partitions clusters into groups of similar size, prioritizing grouping clusters that share vertices or are close to each other. | ||||
|  * | ||||
|  * destination must contain enough space for the resulting partiotion data (cluster_count elements) | ||||
|  * destination must contain enough space for the resulting partition data (cluster_count elements) | ||||
|  * destination[i] will contain the partition id for cluster i, with the total number of partitions returned by the function | ||||
|  * cluster_indices should have the vertex indices referenced by each cluster, stored sequentially | ||||
|  * cluster_index_counts should have the number of indices in each cluster; sum of all cluster_index_counts must be equal to total_index_count | ||||
|  * vertex_positions should have float3 position in the first 12 bytes of each vertex (or can be NULL if not used) | ||||
|  * target_partition_size is a target size for each partition, in clusters; the resulting partitions may be smaller or larger | ||||
|  */ | ||||
| MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_partitionClusters(unsigned int* destination, const unsigned int* cluster_indices, size_t total_index_count, const unsigned int* cluster_index_counts, size_t cluster_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_partition_size); | ||||
| MESHOPTIMIZER_API size_t meshopt_partitionClusters(unsigned int* destination, const unsigned int* cluster_indices, size_t total_index_count, const unsigned int* cluster_index_counts, size_t cluster_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_partition_size); | ||||
| 
 | ||||
| /**
 | ||||
|  * Spatial sorter | ||||
|  | @ -715,14 +786,14 @@ MESHOPTIMIZER_API void meshopt_spatialSortRemap(unsigned int* destination, const | |||
| MESHOPTIMIZER_API void meshopt_spatialSortTriangles(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride); | ||||
| 
 | ||||
| /**
 | ||||
|  * Experimental: Spatial clusterizer | ||||
|  * Spatial clusterizer | ||||
|  * Reorders points into clusters optimized for spatial locality, and generates a new index buffer. | ||||
|  * Ensures the output can be split into cluster_size chunks where each chunk has good positional locality. Only the last chunk will be smaller than cluster_size. | ||||
|  * | ||||
|  * destination must contain enough space for the resulting index buffer (vertex_count elements) | ||||
|  * vertex_positions should have float3 position in the first 12 bytes of each vertex | ||||
|  */ | ||||
| MESHOPTIMIZER_EXPERIMENTAL void meshopt_spatialClusterPoints(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t cluster_size); | ||||
| MESHOPTIMIZER_API void meshopt_spatialClusterPoints(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t cluster_size); | ||||
| 
 | ||||
| /**
 | ||||
|  * Quantize a float into half-precision (as defined by IEEE-754 fp16) floating point value | ||||
|  | @ -829,6 +900,8 @@ inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_co | |||
| template <typename T> | ||||
| inline size_t meshopt_simplifyWithAttributes(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, const float* vertex_attributes, size_t vertex_attributes_stride, const float* attribute_weights, size_t attribute_count, const unsigned char* vertex_lock, size_t target_index_count, float target_error, unsigned int options = 0, float* result_error = NULL); | ||||
| template <typename T> | ||||
| inline size_t meshopt_simplifyWithUpdate(T* indices, size_t index_count, float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, float* vertex_attributes, size_t vertex_attributes_stride, const float* attribute_weights, size_t attribute_count, const unsigned char* vertex_lock, size_t target_index_count, float target_error, unsigned int options = 0, float* result_error = NULL); | ||||
| template <typename T> | ||||
| inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error = NULL); | ||||
| template <typename T> | ||||
| inline size_t meshopt_simplifyPrune(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, float target_error); | ||||
|  | @ -890,14 +963,21 @@ inline int meshopt_quantizeSnorm(float v, int N) | |||
| class meshopt_Allocator | ||||
| { | ||||
| public: | ||||
| 	template <typename T> | ||||
| 	struct StorageT | ||||
| 	struct Storage | ||||
| 	{ | ||||
| 		static void* (MESHOPTIMIZER_ALLOC_CALLCONV* allocate)(size_t); | ||||
| 		static void (MESHOPTIMIZER_ALLOC_CALLCONV* deallocate)(void*); | ||||
| 		void* (MESHOPTIMIZER_ALLOC_CALLCONV* allocate)(size_t); | ||||
| 		void (MESHOPTIMIZER_ALLOC_CALLCONV* deallocate)(void*); | ||||
| 	}; | ||||
| 
 | ||||
| 	typedef StorageT<void> Storage; | ||||
| #ifdef MESHOPTIMIZER_ALLOC_EXPORT | ||||
| 	MESHOPTIMIZER_API static Storage& storage(); | ||||
| #else | ||||
| 	static Storage& storage() | ||||
| 	{ | ||||
| 		static Storage s = {::operator new, ::operator delete }; | ||||
| 		return s; | ||||
| 	} | ||||
| #endif | ||||
| 
 | ||||
| 	meshopt_Allocator() | ||||
| 	    : blocks() | ||||
|  | @ -908,14 +988,14 @@ public: | |||
| 	~meshopt_Allocator() | ||||
| 	{ | ||||
| 		for (size_t i = count; i > 0; --i) | ||||
| 			Storage::deallocate(blocks[i - 1]); | ||||
| 			storage().deallocate(blocks[i - 1]); | ||||
| 	} | ||||
| 
 | ||||
| 	template <typename T> | ||||
| 	T* allocate(size_t size) | ||||
| 	{ | ||||
| 		assert(count < sizeof(blocks) / sizeof(blocks[0])); | ||||
| 		T* result = static_cast<T*>(Storage::allocate(size > size_t(-1) / sizeof(T) ? size_t(-1) : size * sizeof(T))); | ||||
| 		T* result = static_cast<T*>(storage().allocate(size > size_t(-1) / sizeof(T) ? size_t(-1) : size * sizeof(T))); | ||||
| 		blocks[count++] = result; | ||||
| 		return result; | ||||
| 	} | ||||
|  | @ -923,7 +1003,7 @@ public: | |||
| 	void deallocate(void* ptr) | ||||
| 	{ | ||||
| 		assert(count > 0 && blocks[count - 1] == ptr); | ||||
| 		Storage::deallocate(ptr); | ||||
| 		storage().deallocate(ptr); | ||||
| 		count--; | ||||
| 	} | ||||
| 
 | ||||
|  | @ -931,12 +1011,6 @@ private: | |||
| 	void* blocks[24]; | ||||
| 	size_t count; | ||||
| }; | ||||
| 
 | ||||
| // This makes sure that allocate/deallocate are lazily generated in translation units that need them and are deduplicated by the linker
 | ||||
| template <typename T> | ||||
| void* (MESHOPTIMIZER_ALLOC_CALLCONV* meshopt_Allocator::StorageT<T>::allocate)(size_t) = operator new; | ||||
| template <typename T> | ||||
| void (MESHOPTIMIZER_ALLOC_CALLCONV* meshopt_Allocator::StorageT<T>::deallocate)(void*) = operator delete; | ||||
| #endif | ||||
| 
 | ||||
| /* Inline implementation for C++ templated wrappers */ | ||||
|  | @ -958,7 +1032,7 @@ struct meshopt_IndexAdapter<T, false> | |||
| 	{ | ||||
| 		size_t size = count > size_t(-1) / sizeof(unsigned int) ? size_t(-1) : count * sizeof(unsigned int); | ||||
| 
 | ||||
| 		data = static_cast<unsigned int*>(meshopt_Allocator::Storage::allocate(size)); | ||||
| 		data = static_cast<unsigned int*>(meshopt_Allocator::storage().allocate(size)); | ||||
| 
 | ||||
| 		if (input) | ||||
| 		{ | ||||
|  | @ -975,7 +1049,7 @@ struct meshopt_IndexAdapter<T, false> | |||
| 				result[i] = T(data[i]); | ||||
| 		} | ||||
| 
 | ||||
| 		meshopt_Allocator::Storage::deallocate(data); | ||||
| 		meshopt_Allocator::storage().deallocate(data); | ||||
| 	} | ||||
| }; | ||||
| 
 | ||||
|  | @ -1197,13 +1271,21 @@ inline size_t meshopt_simplifyWithAttributes(T* destination, const T* indices, s | |||
| 	return meshopt_simplifyWithAttributes(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, vertex_attributes, vertex_attributes_stride, attribute_weights, attribute_count, vertex_lock, target_index_count, target_error, options, result_error); | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline size_t meshopt_simplifyWithUpdate(T* indices, size_t index_count, float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, float* vertex_attributes, size_t vertex_attributes_stride, const float* attribute_weights, size_t attribute_count, const unsigned char* vertex_lock, size_t target_index_count, float target_error, unsigned int options, float* result_error) | ||||
| { | ||||
| 	meshopt_IndexAdapter<T> inout(indices, indices, index_count); | ||||
| 
 | ||||
| 	return meshopt_simplifyWithUpdate(inout.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, vertex_attributes, vertex_attributes_stride, attribute_weights, attribute_count, vertex_lock, target_index_count, target_error, options, result_error); | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error) | ||||
| { | ||||
| 	meshopt_IndexAdapter<T> in(NULL, indices, index_count); | ||||
| 	meshopt_IndexAdapter<T> out(destination, NULL, index_count); | ||||
| 
 | ||||
| 	return meshopt_simplifySloppy(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error, result_error); | ||||
| 	return meshopt_simplifySloppy(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, NULL, target_index_count, target_error, result_error); | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
|  |  | |||
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	 Arseny Kapoulkine
						Arseny Kapoulkine