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[HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files. - Use MODULARIZE option to build emscripten code into it's own closure. - Enable lto support (saves ~2MiB in release). - Enable optional closure compiler pass for JS and generated code. - Enable optional pthreads support. - Can now build with tools=yes (not much to see yet). - Dropped some deprecated code for older toolchains.
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14 changed files with 568 additions and 483 deletions
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@ -1,5 +1,6 @@
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import os
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from emscripten_helpers import parse_config, run_closure_compiler, create_engine_file
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def is_active():
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return True
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@ -18,6 +19,8 @@ def get_opts():
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return [
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# eval() can be a security concern, so it can be disabled.
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BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True),
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BoolVariable('threads_enabled', 'Enable WebAssembly Threads support (limited browser support)', False),
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BoolVariable('use_closure_compiler', 'Use closure compiler to minimize Javascript code', False),
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]
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@ -37,7 +40,7 @@ def configure(env):
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## Build type
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if env['target'] != 'debug':
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if env['target'] == 'release':
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# Use -Os to prioritize optimizing for reduced file size. This is
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# particularly valuable for the web platform because it directly
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# decreases download time.
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@ -46,38 +49,55 @@ def configure(env):
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# run-time performance.
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env.Append(CCFLAGS=['-Os'])
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env.Append(LINKFLAGS=['-Os'])
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if env['target'] == 'release_debug':
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env.Append(CPPDEFINES=['DEBUG_ENABLED'])
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# Retain function names for backtraces at the cost of file size.
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env.Append(LINKFLAGS=['--profiling-funcs'])
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else:
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elif env['target'] == 'release_debug':
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env.Append(CCFLAGS=['-Os'])
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env.Append(LINKFLAGS=['-Os'])
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env.Append(CPPDEFINES=['DEBUG_ENABLED'])
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# Retain function names for backtraces at the cost of file size.
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env.Append(LINKFLAGS=['--profiling-funcs'])
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else: # 'debug'
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env.Append(CPPDEFINES=['DEBUG_ENABLED'])
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env.Append(CCFLAGS=['-O1', '-g'])
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env.Append(LINKFLAGS=['-O1', '-g'])
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env.Append(LINKFLAGS=['-s', 'ASSERTIONS=1'])
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## Compiler configuration
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if env['tools']:
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if not env['threads_enabled']:
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raise RuntimeError("Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option")
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# Tools need more memory. Initial stack memory in bytes. See `src/settings.js` in emscripten repository (will be renamed to INITIAL_MEMORY).
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env.Append(LINKFLAGS=['-s', 'TOTAL_MEMORY=33554432'])
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else:
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# Disable exceptions and rtti on non-tools (template) builds
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# These flags help keep the file size down.
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env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti'])
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# Don't use dynamic_cast, necessary with no-rtti.
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env.Append(CPPDEFINES=['NO_SAFE_CAST'])
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## Copy env variables.
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env['ENV'] = os.environ
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em_config_file = os.getenv('EM_CONFIG') or os.path.expanduser('~/.emscripten')
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if not os.path.exists(em_config_file):
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raise RuntimeError("Emscripten configuration file '%s' does not exist" % em_config_file)
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with open(em_config_file) as f:
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em_config = {}
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try:
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# Emscripten configuration file is a Python file with simple assignments.
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exec(f.read(), em_config)
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except StandardError as e:
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raise RuntimeError("Emscripten configuration file '%s' is invalid:\n%s" % (em_config_file, e))
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if 'BINARYEN_ROOT' in em_config and os.path.isdir(os.path.join(em_config.get('BINARYEN_ROOT'), 'emscripten')):
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# New style, emscripten path as a subfolder of BINARYEN_ROOT
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env.PrependENVPath('PATH', os.path.join(em_config.get('BINARYEN_ROOT'), 'emscripten'))
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elif 'EMSCRIPTEN_ROOT' in em_config:
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# Old style (but can be there as a result from previous activation, so do last)
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env.PrependENVPath('PATH', em_config.get('EMSCRIPTEN_ROOT'))
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else:
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raise RuntimeError("'BINARYEN_ROOT' or 'EMSCRIPTEN_ROOT' missing in Emscripten configuration file '%s'" % em_config_file)
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# LTO
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if env['use_lto']:
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env.Append(CCFLAGS=['-s', 'WASM_OBJECT_FILES=0'])
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env.Append(LINKFLAGS=['-s', 'WASM_OBJECT_FILES=0'])
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env.Append(LINKFLAGS=['--llvm-lto', '1'])
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# Closure compiler
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if env['use_closure_compiler']:
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# For emscripten support code.
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env.Append(LINKFLAGS=['--closure', '1'])
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# Register builder for our Engine files
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jscc = env.Builder(generator=run_closure_compiler, suffix='.cc.js', src_suffix='.js')
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env.Append(BUILDERS = {'BuildJS' : jscc})
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# Add method that joins/compiles our Engine files.
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env.AddMethod(create_engine_file, "CreateEngineFile")
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# Closure compiler extern and support for ecmascript specs (const, let, etc).
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env['ENV']['EMCC_CLOSURE_ARGS'] = '--language_in ECMASCRIPT6'
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em_config = parse_config()
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env.PrependENVPath('PATH', em_config['EMCC_ROOT'])
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env['CC'] = 'emcc'
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env['CXX'] = 'em++'
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@ -104,44 +124,31 @@ def configure(env):
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env['LIBPREFIXES'] = ['$LIBPREFIX']
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env['LIBSUFFIXES'] = ['$LIBSUFFIX']
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## Compile flags
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env.Prepend(CPPPATH=['#platform/javascript'])
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env.Append(CPPDEFINES=['JAVASCRIPT_ENABLED', 'UNIX_ENABLED'])
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# No multi-threading (SharedArrayBuffer) available yet,
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# once feasible also consider memory buffer size issues.
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env.Append(CPPDEFINES=['NO_THREADS'])
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# Disable exceptions and rtti on non-tools (template) builds
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if not env['tools']:
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# These flags help keep the file size down.
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env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti'])
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# Don't use dynamic_cast, necessary with no-rtti.
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env.Append(CPPDEFINES=['NO_SAFE_CAST'])
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if env['javascript_eval']:
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env.Append(CPPDEFINES=['JAVASCRIPT_EVAL_ENABLED'])
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## Link flags
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# Thread support (via SharedArrayBuffer).
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if env['threads_enabled']:
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env.Append(CPPDEFINES=['PTHREAD_NO_RENAME'])
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env.Append(CCFLAGS=['-s', 'USE_PTHREADS=1'])
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env.Append(LINKFLAGS=['-s', 'USE_PTHREADS=1'])
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env.Append(LINKFLAGS=['-s', 'PTHREAD_POOL_SIZE=4'])
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env.Append(LINKFLAGS=['-s', 'WASM_MEM_MAX=2048MB'])
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else:
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env.Append(CPPDEFINES=['NO_THREADS'])
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# Reduce code size by generating less support code (e.g. skip NodeJS support).
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env.Append(LINKFLAGS=['-s', 'ENVIRONMENT=web,worker'])
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# We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
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# be linked explicitly.
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env.Append(LIBS=['idbfs.js'])
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env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
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# Only include the JavaScript support code for the web environment
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# (i.e. exclude Node.js and other unused environments).
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# This makes the JavaScript support code about 4 KB smaller.
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env.Append(LINKFLAGS=['-s', 'ENVIRONMENT=web'])
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# This needs to be defined for Emscripten using 'fastcomp' (default pre-1.39.0)
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# and undefined if using 'upstream'. And to make things simple, earlier
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# Emscripten versions didn't include 'fastcomp' in their path, so we check
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# against the presence of 'upstream' to conditionally add the flag.
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if not "upstream" in em_config['EMSCRIPTEN_ROOT']:
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env.Append(LINKFLAGS=['-s', 'BINARYEN_TRAP_MODE=\'clamp\''])
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env.Append(LINKFLAGS=['-s', 'MODULARIZE=1', '-s', 'EXPORT_NAME="Godot"'])
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# Allow increasing memory buffer size during runtime. This is efficient
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# when using WebAssembly (in comparison to asm.js) and works well for
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@ -153,8 +160,5 @@ def configure(env):
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env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
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# TODO: Reevaluate usage of this setting now that engine.js manages engine runtime.
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env.Append(LINKFLAGS=['-s', 'NO_EXIT_RUNTIME=1'])
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#adding flag due to issue with emscripten 1.38.41 callMain method https://github.com/emscripten-core/emscripten/blob/incoming/ChangeLog.md#v13841-08072019
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env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS=["callMain"]'])
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# callMain for manual start, FS for preloading.
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env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS=["callMain", "FS"]'])
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