GDScript: Fix crash when autoload script can't be found

This commit is contained in:
George Marques 2023-02-21 10:45:24 -03:00
parent 7e79aead99
commit 91b93465d5
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GPG key ID: 046BD46A3201E43D

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@ -657,6 +657,10 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
} else if (ProjectSettings::get_singleton()->has_autoload(first) && ProjectSettings::get_singleton()->get_autoload(first).is_singleton) {
const ProjectSettings::AutoloadInfo &autoload = ProjectSettings::get_singleton()->get_autoload(first);
Ref<GDScriptParserRef> ref = get_parser_for(autoload.path);
if (ref.is_null()) {
push_error(vformat(R"(The referenced autoload "%s" (from "%s") could not be loaded.)", first, autoload.path), p_type);
return bad_type;
}
if (ref->raise_status(GDScriptParserRef::INHERITANCE_SOLVED) != OK) {
push_error(vformat(R"(Could not parse singleton "%s" from "%s".)", first, autoload.path), p_type);
return bad_type;