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Always use String as StringName backing internally.
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16 changed files with 245 additions and 383 deletions
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@ -159,7 +159,7 @@ void Material::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority);
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ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Material::inspect_native_shader_code);
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ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ClassDB::set_method_flags(get_class_static(), StringName("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ClassDB::bind_method(D_METHOD("create_placeholder"), &Material::create_placeholder);
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