Always use String as StringName backing internally.

This commit is contained in:
Lukas Tenbrink 2025-04-03 22:09:35 +02:00
parent 1696ab0cb6
commit 91fe434a86
16 changed files with 245 additions and 383 deletions

View file

@ -159,7 +159,7 @@ void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority);
ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Material::inspect_native_shader_code);
ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::set_method_flags(get_class_static(), StringName("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("create_placeholder"), &Material::create_placeholder);