Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial

These are needed to tweak sky exposure separately from background
This commit is contained in:
clayjohn 2023-10-25 14:12:22 +02:00
parent e8d57afaec
commit 9251821c97
4 changed files with 43 additions and 2 deletions

View file

@ -11,6 +11,9 @@
<tutorials>
</tutorials>
<members>
<member name="energy_multiplier" type="float" setter="set_energy_multiplier" getter="get_energy_multiplier" default="1.0">
The sky's overall brightness multiplier. Higher values result in a brighter sky.
</member>
<member name="filter" type="bool" setter="set_filtering_enabled" getter="is_filtering_enabled" default="true">
A boolean value to determine if the background texture should be filtered or not.
</member>