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Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial
These are needed to tweak sky exposure separately from background
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4 changed files with 43 additions and 2 deletions
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@ -11,6 +11,9 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="energy_multiplier" type="float" setter="set_energy_multiplier" getter="get_energy_multiplier" default="1.0">
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The sky's overall brightness multiplier. Higher values result in a brighter sky.
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</member>
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<member name="filter" type="bool" setter="set_filtering_enabled" getter="is_filtering_enabled" default="true">
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A boolean value to determine if the background texture should be filtered or not.
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</member>
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