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https://github.com/godotengine/godot.git
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Improved text editor status bar and zooming UX.
This commit is contained in:
parent
16d61427ca
commit
9281c441f6
12 changed files with 321 additions and 251 deletions
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@ -628,100 +628,100 @@ ShaderTextEditor::ShaderTextEditor() {
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/*** SCRIPT EDITOR ******/
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void TextShaderEditor::_menu_option(int p_option) {
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shader_editor->get_text_editor()->apply_ime();
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code_editor->get_text_editor()->apply_ime();
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switch (p_option) {
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case EDIT_UNDO: {
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shader_editor->get_text_editor()->undo();
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code_editor->get_text_editor()->undo();
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} break;
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case EDIT_REDO: {
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shader_editor->get_text_editor()->redo();
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code_editor->get_text_editor()->redo();
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} break;
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case EDIT_CUT: {
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shader_editor->get_text_editor()->cut();
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code_editor->get_text_editor()->cut();
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} break;
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case EDIT_COPY: {
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shader_editor->get_text_editor()->copy();
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code_editor->get_text_editor()->copy();
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} break;
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case EDIT_PASTE: {
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shader_editor->get_text_editor()->paste();
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code_editor->get_text_editor()->paste();
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} break;
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case EDIT_SELECT_ALL: {
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shader_editor->get_text_editor()->select_all();
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code_editor->get_text_editor()->select_all();
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} break;
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case EDIT_MOVE_LINE_UP: {
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shader_editor->move_lines_up();
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code_editor->move_lines_up();
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} break;
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case EDIT_MOVE_LINE_DOWN: {
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shader_editor->move_lines_down();
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code_editor->move_lines_down();
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} break;
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case EDIT_INDENT: {
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if (shader.is_null() && shader_inc.is_null()) {
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return;
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}
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shader_editor->get_text_editor()->indent_lines();
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code_editor->get_text_editor()->indent_lines();
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} break;
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case EDIT_UNINDENT: {
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if (shader.is_null() && shader_inc.is_null()) {
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return;
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}
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shader_editor->get_text_editor()->unindent_lines();
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code_editor->get_text_editor()->unindent_lines();
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} break;
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case EDIT_DELETE_LINE: {
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shader_editor->delete_lines();
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code_editor->delete_lines();
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} break;
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case EDIT_DUPLICATE_SELECTION: {
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shader_editor->duplicate_selection();
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code_editor->duplicate_selection();
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} break;
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case EDIT_DUPLICATE_LINES: {
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shader_editor->get_text_editor()->duplicate_lines();
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code_editor->get_text_editor()->duplicate_lines();
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} break;
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case EDIT_TOGGLE_WORD_WRAP: {
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TextEdit::LineWrappingMode wrap = shader_editor->get_text_editor()->get_line_wrapping_mode();
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shader_editor->get_text_editor()->set_line_wrapping_mode(wrap == TextEdit::LINE_WRAPPING_BOUNDARY ? TextEdit::LINE_WRAPPING_NONE : TextEdit::LINE_WRAPPING_BOUNDARY);
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TextEdit::LineWrappingMode wrap = code_editor->get_text_editor()->get_line_wrapping_mode();
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code_editor->get_text_editor()->set_line_wrapping_mode(wrap == TextEdit::LINE_WRAPPING_BOUNDARY ? TextEdit::LINE_WRAPPING_NONE : TextEdit::LINE_WRAPPING_BOUNDARY);
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} break;
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case EDIT_TOGGLE_COMMENT: {
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if (shader.is_null() && shader_inc.is_null()) {
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return;
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}
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shader_editor->toggle_inline_comment("//");
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code_editor->toggle_inline_comment("//");
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} break;
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case EDIT_COMPLETE: {
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shader_editor->get_text_editor()->request_code_completion();
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code_editor->get_text_editor()->request_code_completion();
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} break;
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case SEARCH_FIND: {
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shader_editor->get_find_replace_bar()->popup_search();
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code_editor->get_find_replace_bar()->popup_search();
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} break;
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case SEARCH_FIND_NEXT: {
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shader_editor->get_find_replace_bar()->search_next();
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code_editor->get_find_replace_bar()->search_next();
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} break;
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case SEARCH_FIND_PREV: {
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shader_editor->get_find_replace_bar()->search_prev();
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code_editor->get_find_replace_bar()->search_prev();
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} break;
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case SEARCH_REPLACE: {
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shader_editor->get_find_replace_bar()->popup_replace();
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code_editor->get_find_replace_bar()->popup_replace();
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} break;
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case SEARCH_GOTO_LINE: {
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goto_line_dialog->popup_find_line(shader_editor->get_text_editor());
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goto_line_dialog->popup_find_line(code_editor->get_text_editor());
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} break;
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case BOOKMARK_TOGGLE: {
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shader_editor->toggle_bookmark();
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code_editor->toggle_bookmark();
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} break;
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case BOOKMARK_GOTO_NEXT: {
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shader_editor->goto_next_bookmark();
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code_editor->goto_next_bookmark();
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} break;
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case BOOKMARK_GOTO_PREV: {
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shader_editor->goto_prev_bookmark();
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code_editor->goto_prev_bookmark();
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} break;
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case BOOKMARK_REMOVE_ALL: {
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shader_editor->remove_all_bookmarks();
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code_editor->remove_all_bookmarks();
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} break;
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case HELP_DOCS: {
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OS::get_singleton()->shell_open(vformat("%s/tutorials/shaders/shader_reference/index.html", VERSION_DOCS_URL));
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} break;
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}
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if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
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callable_mp((Control *)shader_editor->get_text_editor(), &Control::grab_focus).call_deferred();
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callable_mp((Control *)code_editor->get_text_editor(), &Control::grab_focus).call_deferred();
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}
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}
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@ -740,14 +740,16 @@ void TextShaderEditor::_notification(int p_what) {
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}
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void TextShaderEditor::_editor_settings_changed() {
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if (!EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor")) {
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if (!EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor") &&
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!EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor")) {
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return;
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}
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shader_editor->update_editor_settings();
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shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
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shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
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shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
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_apply_editor_settings();
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}
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void TextShaderEditor::_apply_editor_settings() {
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code_editor->update_editor_settings();
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trim_trailing_whitespace_on_save = EDITOR_GET("text_editor/behavior/files/trim_trailing_whitespace_on_save");
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}
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@ -758,7 +760,7 @@ void TextShaderEditor::_show_warnings_panel(bool p_show) {
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void TextShaderEditor::_warning_clicked(Variant p_line) {
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if (p_line.get_type() == Variant::INT) {
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shader_editor->get_text_editor()->set_caret_line(p_line.operator int64_t());
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code_editor->get_text_editor()->set_caret_line(p_line.operator int64_t());
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}
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}
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@ -773,7 +775,7 @@ void TextShaderEditor::ensure_select_current() {
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}
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void TextShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
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shader_editor->goto_line_selection(p_line, p_begin, p_end);
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code_editor->goto_line_selection(p_line, p_begin, p_end);
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}
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void TextShaderEditor::_project_settings_changed() {
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@ -812,8 +814,8 @@ void TextShaderEditor::_update_warnings(bool p_validate) {
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saved_warning_flags = (uint32_t)ShaderWarning::get_flags_from_codemap(saved_warnings);
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}
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if (p_validate && changed && shader_editor && shader_editor->get_edited_shader().is_valid()) {
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shader_editor->validate_script();
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if (p_validate && changed && code_editor && code_editor->get_edited_shader().is_valid()) {
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code_editor->validate_script();
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}
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}
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@ -848,22 +850,22 @@ void TextShaderEditor::_reload_shader_from_disk() {
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Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
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ERR_FAIL_COND(!rel_shader.is_valid());
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shader_editor->set_block_shader_changed(true);
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code_editor->set_block_shader_changed(true);
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shader->set_code(rel_shader->get_code());
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shader_editor->set_block_shader_changed(false);
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code_editor->set_block_shader_changed(false);
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shader->set_last_modified_time(rel_shader->get_last_modified_time());
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shader_editor->reload_text();
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code_editor->reload_text();
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}
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void TextShaderEditor::_reload_shader_include_from_disk() {
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Ref<ShaderInclude> rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
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ERR_FAIL_COND(!rel_shader_include.is_valid());
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shader_editor->set_block_shader_changed(true);
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code_editor->set_block_shader_changed(true);
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shader_inc->set_code(rel_shader_include->get_code());
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shader_editor->set_block_shader_changed(false);
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code_editor->set_block_shader_changed(false);
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shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time());
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shader_editor->reload_text();
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code_editor->reload_text();
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}
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void TextShaderEditor::_reload() {
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@ -886,7 +888,7 @@ void TextShaderEditor::edit(const Ref<Shader> &p_shader) {
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shader = p_shader;
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shader_inc = Ref<ShaderInclude>();
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shader_editor->set_edited_shader(shader);
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code_editor->set_edited_shader(shader);
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}
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void TextShaderEditor::edit(const Ref<ShaderInclude> &p_shader_inc) {
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@ -901,7 +903,7 @@ void TextShaderEditor::edit(const Ref<ShaderInclude> &p_shader_inc) {
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shader_inc = p_shader_inc;
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shader = Ref<Shader>();
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shader_editor->set_edited_shader_include(p_shader_inc);
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code_editor->set_edited_shader_include(p_shader_inc);
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}
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void TextShaderEditor::save_external_data(const String &p_str) {
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@ -916,7 +918,7 @@ void TextShaderEditor::save_external_data(const String &p_str) {
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apply_shaders();
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Ref<Shader> edited_shader = shader_editor->get_edited_shader();
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Ref<Shader> edited_shader = code_editor->get_edited_shader();
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if (edited_shader.is_valid()) {
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ResourceSaver::save(edited_shader);
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}
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@ -924,56 +926,56 @@ void TextShaderEditor::save_external_data(const String &p_str) {
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ResourceSaver::save(shader);
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}
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Ref<ShaderInclude> edited_shader_inc = shader_editor->get_edited_shader_include();
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Ref<ShaderInclude> edited_shader_inc = code_editor->get_edited_shader_include();
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if (edited_shader_inc.is_valid()) {
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ResourceSaver::save(edited_shader_inc);
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}
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if (shader_inc.is_valid() && shader_inc != edited_shader_inc) {
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ResourceSaver::save(shader_inc);
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}
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shader_editor->get_text_editor()->tag_saved_version();
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code_editor->get_text_editor()->tag_saved_version();
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disk_changed->hide();
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}
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void TextShaderEditor::trim_trailing_whitespace() {
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shader_editor->trim_trailing_whitespace();
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code_editor->trim_trailing_whitespace();
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}
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void TextShaderEditor::validate_script() {
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shader_editor->_validate_script();
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code_editor->_validate_script();
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}
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bool TextShaderEditor::is_unsaved() const {
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return shader_editor->get_text_editor()->get_saved_version() != shader_editor->get_text_editor()->get_version();
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return code_editor->get_text_editor()->get_saved_version() != code_editor->get_text_editor()->get_version();
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}
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void TextShaderEditor::tag_saved_version() {
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shader_editor->get_text_editor()->tag_saved_version();
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code_editor->get_text_editor()->tag_saved_version();
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}
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void TextShaderEditor::apply_shaders() {
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String editor_code = shader_editor->get_text_editor()->get_text();
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String editor_code = code_editor->get_text_editor()->get_text();
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if (shader.is_valid()) {
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String shader_code = shader->get_code();
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if (shader_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
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shader_editor->set_block_shader_changed(true);
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if (shader_code != editor_code || dependencies_version != code_editor->get_dependencies_version()) {
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code_editor->set_block_shader_changed(true);
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shader->set_code(editor_code);
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shader_editor->set_block_shader_changed(false);
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code_editor->set_block_shader_changed(false);
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shader->set_edited(true);
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}
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}
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if (shader_inc.is_valid()) {
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String shader_inc_code = shader_inc->get_code();
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if (shader_inc_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
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shader_editor->set_block_shader_changed(true);
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if (shader_inc_code != editor_code || dependencies_version != code_editor->get_dependencies_version()) {
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code_editor->set_block_shader_changed(true);
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shader_inc->set_code(editor_code);
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shader_editor->set_block_shader_changed(false);
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code_editor->set_block_shader_changed(false);
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shader_inc->set_edited(true);
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}
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}
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dependencies_version = shader_editor->get_dependencies_version();
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dependencies_version = code_editor->get_dependencies_version();
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}
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void TextShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
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@ -981,7 +983,7 @@ void TextShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
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if (mb.is_valid()) {
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if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
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CodeEdit *tx = shader_editor->get_text_editor();
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CodeEdit *tx = code_editor->get_text_editor();
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tx->apply_ime();
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@ -1014,7 +1016,7 @@ void TextShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
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Ref<InputEventKey> k = ev;
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if (k.is_valid() && k->is_pressed() && k->is_action("ui_menu", true)) {
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CodeEdit *tx = shader_editor->get_text_editor();
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CodeEdit *tx = code_editor->get_text_editor();
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tx->adjust_viewport_to_caret();
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_make_context_menu(tx->has_selection(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->get_caret_draw_pos()));
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context_menu->grab_focus();
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@ -1029,7 +1031,7 @@ void TextShaderEditor::_update_bookmark_list() {
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bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
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bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
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PackedInt32Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines();
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PackedInt32Array bookmark_list = code_editor->get_text_editor()->get_bookmarked_lines();
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if (bookmark_list.size() == 0) {
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return;
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}
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@ -1037,7 +1039,7 @@ void TextShaderEditor::_update_bookmark_list() {
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bookmarks_menu->add_separator();
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for (int i = 0; i < bookmark_list.size(); i++) {
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String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges();
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String line = code_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges();
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// Limit the size of the line if too big.
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if (line.length() > 50) {
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line = line.substr(0, 50);
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@ -1052,7 +1054,7 @@ void TextShaderEditor::_bookmark_item_pressed(int p_idx) {
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if (p_idx < 4) { // Any item before the separator.
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_menu_option(bookmarks_menu->get_item_id(p_idx));
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} else {
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shader_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
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code_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
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}
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}
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@ -1083,26 +1085,26 @@ void TextShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position)
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TextShaderEditor::TextShaderEditor() {
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_update_warnings(false);
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shader_editor = memnew(ShaderTextEditor);
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code_editor = memnew(ShaderTextEditor);
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shader_editor->connect("script_validated", callable_mp(this, &TextShaderEditor::_script_validated));
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code_editor->connect("script_validated", callable_mp(this, &TextShaderEditor::_script_validated));
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shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
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shader_editor->add_theme_constant_override("separation", 0);
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shader_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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code_editor->set_v_size_flags(SIZE_EXPAND_FILL);
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code_editor->add_theme_constant_override("separation", 0);
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code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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shader_editor->connect("show_warnings_panel", callable_mp(this, &TextShaderEditor::_show_warnings_panel));
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shader_editor->connect("script_changed", callable_mp(this, &TextShaderEditor::apply_shaders));
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code_editor->connect("show_warnings_panel", callable_mp(this, &TextShaderEditor::_show_warnings_panel));
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code_editor->connect("script_changed", callable_mp(this, &TextShaderEditor::apply_shaders));
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EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_editor_settings_changed));
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ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_project_settings_changed));
|
||||
|
||||
shader_editor->get_text_editor()->set_code_hint_draw_below(EDITOR_GET("text_editor/completion/put_callhint_tooltip_below_current_line"));
|
||||
code_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true);
|
||||
code_editor->get_text_editor()->set_context_menu_enabled(false);
|
||||
code_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
|
||||
code_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
|
||||
code_editor->get_text_editor()->connect("gui_input", callable_mp(this, &TextShaderEditor::_text_edit_gui_input));
|
||||
|
||||
shader_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true);
|
||||
shader_editor->get_text_editor()->set_context_menu_enabled(false);
|
||||
shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &TextShaderEditor::_text_edit_gui_input));
|
||||
|
||||
shader_editor->update_editor_settings();
|
||||
code_editor->update_editor_settings();
|
||||
|
||||
context_menu = memnew(PopupMenu);
|
||||
add_child(context_menu);
|
||||
|
@ -1184,12 +1186,12 @@ TextShaderEditor::TextShaderEditor() {
|
|||
main_container->add_child(editor_box);
|
||||
editor_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
|
||||
editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
editor_box->add_child(shader_editor);
|
||||
editor_box->add_child(code_editor);
|
||||
|
||||
FindReplaceBar *bar = memnew(FindReplaceBar);
|
||||
main_container->add_child(bar);
|
||||
bar->hide();
|
||||
shader_editor->set_find_replace_bar(bar);
|
||||
code_editor->set_find_replace_bar(bar);
|
||||
|
||||
warnings_panel = memnew(RichTextLabel);
|
||||
warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
|
||||
|
@ -1201,7 +1203,7 @@ TextShaderEditor::TextShaderEditor() {
|
|||
warnings_panel->hide();
|
||||
warnings_panel->connect("meta_clicked", callable_mp(this, &TextShaderEditor::_warning_clicked));
|
||||
editor_box->add_child(warnings_panel);
|
||||
shader_editor->set_warnings_panel(warnings_panel);
|
||||
code_editor->set_warnings_panel(warnings_panel);
|
||||
|
||||
goto_line_dialog = memnew(GotoLineDialog);
|
||||
add_child(goto_line_dialog);
|
||||
|
@ -1221,8 +1223,6 @@ TextShaderEditor::TextShaderEditor() {
|
|||
disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
|
||||
disk_changed->connect("custom_action", callable_mp(this, &TextShaderEditor::save_external_data));
|
||||
|
||||
trim_trailing_whitespace_on_save = EDITOR_GET("text_editor/behavior/files/trim_trailing_whitespace_on_save");
|
||||
|
||||
add_child(disk_changed);
|
||||
|
||||
_editor_settings_changed();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue