Do not apply "force_native" to the edited scene windows.

This commit is contained in:
bruvzg 2024-03-19 12:39:50 +02:00
parent fe01776f05
commit 92d69da7a6
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GPG key ID: 7960FCF39844EC38

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@ -1214,7 +1214,7 @@ void Window::set_force_native(bool p_force_native) {
return; return;
} }
force_native = p_force_native; force_native = p_force_native;
if (is_visible()) { if (is_visible() && !is_in_edited_scene_root()) {
WARN_PRINT("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value."); WARN_PRINT("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value.");
} }
} }
@ -1225,7 +1225,7 @@ bool Window::get_force_native() const {
Viewport *Window::get_embedder() const { Viewport *Window::get_embedder() const {
ERR_READ_THREAD_GUARD_V(nullptr); ERR_READ_THREAD_GUARD_V(nullptr);
if (force_native && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SUBWINDOWS)) { if (force_native && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SUBWINDOWS) && !is_in_edited_scene_root()) {
return nullptr; return nullptr;
} }