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	Add a method for restarting the editor to EditorInterface
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					 3 changed files with 16 additions and 0 deletions
				
			
		|  | @ -206,6 +206,13 @@ | |||
| 				Reloads the scene at the given path. | ||||
| 			</description> | ||||
| 		</method> | ||||
| 		<method name="restart_editor"> | ||||
| 			<return type="void" /> | ||||
| 			<param index="0" name="save" type="bool" default="true" /> | ||||
| 			<description> | ||||
| 				Restarts the editor. This closes the editor and then opens the same project. If [param save] is [code]true[/code], the project will be saved before restarting. | ||||
| 			</description> | ||||
| 		</method> | ||||
| 		<method name="save_scene"> | ||||
| 			<return type="int" enum="Error" /> | ||||
| 			<description> | ||||
|  |  | |||
|  | @ -312,6 +312,13 @@ void EditorInterface::set_distraction_free_mode(bool p_enter) { | |||
| 	EditorNode::get_singleton()->set_distraction_free_mode(p_enter); | ||||
| } | ||||
| 
 | ||||
| void EditorInterface::restart_editor(bool p_save) { | ||||
| 	if (p_save) { | ||||
| 		EditorNode::get_singleton()->save_all_scenes(); | ||||
| 	} | ||||
| 	EditorNode::get_singleton()->restart_editor(); | ||||
| } | ||||
| 
 | ||||
| bool EditorInterface::is_distraction_free_mode_enabled() const { | ||||
| 	return EditorNode::get_singleton()->is_distraction_free_mode_enabled(); | ||||
| } | ||||
|  | @ -360,6 +367,7 @@ void EditorInterface::_bind_methods() { | |||
| 
 | ||||
| 	ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene); | ||||
| 	ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true)); | ||||
| 	ClassDB::bind_method(D_METHOD("restart_editor", "save"), &EditorInterface::restart_editor, DEFVAL(true)); | ||||
| 
 | ||||
| 	ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor); | ||||
| 	ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode); | ||||
|  |  | |||
|  | @ -116,6 +116,7 @@ public: | |||
| 
 | ||||
| 	Error save_scene(); | ||||
| 	void save_scene_as(const String &p_scene, bool p_with_preview = true); | ||||
| 	void restart_editor(bool p_save = true); | ||||
| 
 | ||||
| 	Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size); | ||||
| 
 | ||||
|  |  | |||
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	 Aaron Franke
						Aaron Franke