Increase chunk limit for known problematic RID_Owners.

The default limit is fine for most RID_Owners but 3d instances, CanvasItems, and physics bodies need a higher limit.

There is a small memory cost to increasing the limit, so it should only be done where needed.
This commit is contained in:
clayjohn 2025-04-16 16:14:34 -07:00
parent 297650a912
commit 941ad15724
5 changed files with 5 additions and 5 deletions

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@ -60,7 +60,7 @@ class GodotPhysicsServer2D : public PhysicsServer2D {
mutable RID_PtrOwner<GodotShape2D, true> shape_owner; mutable RID_PtrOwner<GodotShape2D, true> shape_owner;
mutable RID_PtrOwner<GodotSpace2D, true> space_owner; mutable RID_PtrOwner<GodotSpace2D, true> space_owner;
mutable RID_PtrOwner<GodotArea2D, true> area_owner; mutable RID_PtrOwner<GodotArea2D, true> area_owner;
mutable RID_PtrOwner<GodotBody2D, true> body_owner; mutable RID_PtrOwner<GodotBody2D, true> body_owner{ 65536, 1048576 };
mutable RID_PtrOwner<GodotJoint2D, true> joint_owner; mutable RID_PtrOwner<GodotJoint2D, true> joint_owner;
static GodotPhysicsServer2D *godot_singleton; static GodotPhysicsServer2D *godot_singleton;

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@ -58,7 +58,7 @@ class GodotPhysicsServer3D : public PhysicsServer3D {
mutable RID_PtrOwner<GodotShape3D, true> shape_owner; mutable RID_PtrOwner<GodotShape3D, true> shape_owner;
mutable RID_PtrOwner<GodotSpace3D, true> space_owner; mutable RID_PtrOwner<GodotSpace3D, true> space_owner;
mutable RID_PtrOwner<GodotArea3D, true> area_owner; mutable RID_PtrOwner<GodotArea3D, true> area_owner;
mutable RID_PtrOwner<GodotBody3D, true> body_owner; mutable RID_PtrOwner<GodotBody3D, true> body_owner{ 65536, 1048576 };
mutable RID_PtrOwner<GodotSoftBody3D, true> soft_body_owner; mutable RID_PtrOwner<GodotSoftBody3D, true> soft_body_owner;
mutable RID_PtrOwner<GodotJoint3D, true> joint_owner; mutable RID_PtrOwner<GodotJoint3D, true> joint_owner;

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@ -48,7 +48,7 @@ class JoltPhysicsServer3D final : public PhysicsServer3D {
mutable RID_PtrOwner<JoltSpace3D, true> space_owner; mutable RID_PtrOwner<JoltSpace3D, true> space_owner;
mutable RID_PtrOwner<JoltArea3D, true> area_owner; mutable RID_PtrOwner<JoltArea3D, true> area_owner;
mutable RID_PtrOwner<JoltBody3D, true> body_owner; mutable RID_PtrOwner<JoltBody3D, true> body_owner{ 65536, 1048576 };
mutable RID_PtrOwner<JoltSoftBody3D, true> soft_body_owner; mutable RID_PtrOwner<JoltSoftBody3D, true> soft_body_owner;
mutable RID_PtrOwner<JoltShape3D, true> shape_owner; mutable RID_PtrOwner<JoltShape3D, true> shape_owner;
mutable RID_PtrOwner<JoltJoint3D, true> joint_owner; mutable RID_PtrOwner<JoltJoint3D, true> joint_owner;

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@ -184,7 +184,7 @@ public:
}; };
mutable RID_Owner<Canvas, true> canvas_owner; mutable RID_Owner<Canvas, true> canvas_owner;
RID_Owner<Item, true> canvas_item_owner; RID_Owner<Item, true> canvas_item_owner{ 65536, 4194304 };
RID_Owner<RendererCanvasRender::Light, true> canvas_light_owner; RID_Owner<RendererCanvasRender::Light, true> canvas_light_owner;
template <typename T> template <typename T>

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@ -1031,7 +1031,7 @@ public:
uint32_t thread_cull_threshold = 200; uint32_t thread_cull_threshold = 200;
mutable RID_Owner<Instance, true> instance_owner; mutable RID_Owner<Instance, true> instance_owner{ 65536, 4194304 };
uint32_t geometry_instance_pair_mask = 0; // used in traditional forward, unnecessary on clustered uint32_t geometry_instance_pair_mask = 0; // used in traditional forward, unnecessary on clustered