Core: Use Math namespace for constants

This commit is contained in:
Thaddeus Crews 2025-04-10 11:21:05 -05:00
parent 06c71fbf40
commit 94282d88f9
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GPG key ID: 8C6E5FEB5FC03CCC
181 changed files with 812 additions and 818 deletions

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@ -642,7 +642,7 @@ Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_f
}
int idx = 0;
if (p_point == Vector2(INFINITY, INFINITY)) {
if (p_point == Vector2(Math::INF, Math::INF)) {
if (shader_list->is_anything_selected()) {
idx = shader_list->get_selected_items()[0];
}
@ -726,7 +726,7 @@ void ShaderEditorPlugin::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "shader_list_element") {
int idx = d["shader_list_element"];
int new_idx = 0;
if (p_point == Vector2(INFINITY, INFINITY)) {
if (p_point == Vector2(Math::INF, Math::INF)) {
if (shader_list->is_anything_selected()) {
new_idx = shader_list->get_selected_items()[0];
}