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Core: Use Math namespace for constants
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181 changed files with 812 additions and 818 deletions
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@ -37,13 +37,13 @@ void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFra
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float dmin = base->range_min / (sampling_rate / 2.0);
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float dmax = base->range_max / (sampling_rate / 2.0);
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float increment = Math_TAU * (base->rate / sampling_rate);
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float increment = Math::TAU * (base->rate / sampling_rate);
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for (int i = 0; i < p_frame_count; i++) {
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phase += increment;
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while (phase >= Math_TAU) {
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phase -= Math_TAU;
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while (phase >= Math::TAU) {
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phase -= Math::TAU;
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}
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float d = dmin + (dmax - dmin) * ((sin(phase) + 1.f) / 2.f);
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