mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 08:23:29 +00:00
Makes dictionary instead of string for visual shader version
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
parent
737d3d31a6
commit
94c6817b51
4 changed files with 44 additions and 20 deletions
|
@ -35,7 +35,6 @@
|
|||
#include "core/io/resource_loader.h"
|
||||
#include "core/math/math_defs.h"
|
||||
#include "core/os/keyboard.h"
|
||||
#include "core/version.h"
|
||||
#include "editor/editor_log.h"
|
||||
#include "editor/editor_properties.h"
|
||||
#include "editor/editor_scale.h"
|
||||
|
@ -995,9 +994,23 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
|
|||
visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
|
||||
}
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
String version = VERSION_BRANCH;
|
||||
if (visual_shader->get_version() != version) {
|
||||
visual_shader->update_version(version);
|
||||
Dictionary engine_version = Engine::get_singleton()->get_version_info();
|
||||
static Array components;
|
||||
if (components.is_empty()) {
|
||||
components.push_back("major");
|
||||
components.push_back("minor");
|
||||
}
|
||||
const Dictionary vs_version = visual_shader->get_engine_version();
|
||||
if (!vs_version.has_all(components)) {
|
||||
visual_shader->update_engine_version(engine_version);
|
||||
} else {
|
||||
for (int i = 0; i < components.size(); i++) {
|
||||
if (vs_version[components[i]] != engine_version[components[i]]) {
|
||||
visual_shader->update_engine_version(engine_version);
|
||||
print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue