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	Expose the function 'RenderingServer.canvas_item_attach_skeleton'
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		|  | @ -412,6 +412,14 @@ | ||||||
| 				[b]Note:[/b] [param count] is unused and can be left unspecified. | 				[b]Note:[/b] [param count] is unused and can be left unspecified. | ||||||
| 			</description> | 			</description> | ||||||
| 		</method> | 		</method> | ||||||
|  | 		<method name="canvas_item_attach_skeleton"> | ||||||
|  | 			<return type="void" /> | ||||||
|  | 			<param index="0" name="item" type="RID" /> | ||||||
|  | 			<param index="1" name="skeleton" type="RID" /> | ||||||
|  | 			<description> | ||||||
|  | 				Attaches a skeleton to the [CanvasItem]. Removes the previous skeleton. | ||||||
|  | 			</description> | ||||||
|  | 		</method> | ||||||
| 		<method name="canvas_item_clear"> | 		<method name="canvas_item_clear"> | ||||||
| 			<return type="void" /> | 			<return type="void" /> | ||||||
| 			<param index="0" name="item" type="RID" /> | 			<param index="0" name="item" type="RID" /> | ||||||
|  |  | ||||||
|  | @ -3263,6 +3263,7 @@ void RenderingServer::_bind_methods() { | ||||||
| 	ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index); | 	ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index); | ||||||
| 	ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent); | 	ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent); | ||||||
| 	ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer); | 	ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer); | ||||||
|  | 	ClassDB::bind_method(D_METHOD("canvas_item_attach_skeleton", "item", "skeleton"), &RenderingServer::canvas_item_attach_skeleton); | ||||||
| 
 | 
 | ||||||
| 	ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear); | 	ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear); | ||||||
| 	ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index); | 	ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index); | ||||||
|  |  | ||||||
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