Merge pull request #113580 from HolonProduction/path-fixup

Correctly set GDScript internal path for shallow scripts
This commit is contained in:
Rémi Verschelde 2025-12-05 09:38:29 +01:00
commit 94eeedd4d6
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2 changed files with 8 additions and 1 deletions

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@ -1078,6 +1078,13 @@ void GDScript::set_path_cache(const String &p_path) {
if (is_root_script()) {
Script::set_path_cache(p_path);
}
path = p_path;
path_valid = true;
for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
kv.value->set_path_cache(p_path);
}
}
void GDScript::set_path(const String &p_path, bool p_take_over) {

View file

@ -153,7 +153,7 @@ thread_local SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG>::TLSData SafeBinar
SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG> GDScriptCache::mutex;
void GDScriptCache::move_script(const String &p_from, const String &p_to) {
if (singleton == nullptr || p_from == p_to) {
if (singleton == nullptr || p_from == p_to || p_from.is_empty()) {
return;
}