mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 22:00:10 +00:00
Fix missing mipmaps for RB_TEX_BACK_COLOR
This commit is contained in:
parent
9c561027fc
commit
94f433ccf6
1 changed files with 7 additions and 3 deletions
|
|
@ -335,9 +335,13 @@ void RendererSceneRenderRD::_render_buffers_ensure_screen_texture(const RenderDa
|
|||
if (reuse_blur_texture) {
|
||||
rb->allocate_blur_textures();
|
||||
} else {
|
||||
uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
|
||||
usage_bits |= can_use_storage ? RD::TEXTURE_USAGE_STORAGE_BIT : RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
rb->create_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_COLOR, rb->get_base_data_format(), usage_bits);
|
||||
if (!rb->has_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_COLOR)) {
|
||||
uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
|
||||
usage_bits |= can_use_storage ? RD::TEXTURE_USAGE_STORAGE_BIT : RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
// This needs to have mipmaps if any shader needs textureLod to work on screen_texture
|
||||
uint32_t mipmaps_required = Image::get_image_required_mipmaps(size.x, size.y, Image::FORMAT_RGBAH);
|
||||
rb->create_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_COLOR, rb->get_base_data_format(), usage_bits, RenderingDeviceCommons::TEXTURE_SAMPLES_1, { 0, 0 }, 0U, mipmaps_required);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue