Several performance improvements, mainly in loading and instancing scenes and resources.

A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
This commit is contained in:
Juan Linietsky 2015-06-29 00:29:49 -03:00
parent 2b64f73b04
commit 95047562d7
62 changed files with 475 additions and 294 deletions

View file

@ -2556,9 +2556,9 @@ void GDScriptLanguage::init() {
//populate native classes
List<String> class_list;
List<StringName> class_list;
ObjectTypeDB::get_type_list(&class_list);
for(List<String>::Element *E=class_list.front();E;E=E->next()) {
for(List<StringName>::Element *E=class_list.front();E;E=E->next()) {
StringName n = E->get();
String s = String(n);