Several performance improvements, mainly in loading and instancing scenes and resources.

A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
This commit is contained in:
Juan Linietsky 2015-06-29 00:29:49 -03:00
parent 2b64f73b04
commit 95047562d7
62 changed files with 475 additions and 294 deletions

View file

@ -321,10 +321,10 @@ void ScriptTextEditor::_load_theme_settings() {
//colorize engine types
Color type_color= EDITOR_DEF("text_editor/engine_type_color",Color(0.0,0.2,0.4));
List<String> types;
List<StringName> types;
ObjectTypeDB::get_type_list(&types);
for(List<String>::Element *E=types.front();E;E=E->next()) {
for(List<StringName>::Element *E=types.front();E;E=E->next()) {
get_text_edit()->add_keyword_color(E->get(),type_color);
}