Merge pull request #20176 from Chaosus/vs_namefixes

Several name fixes for visual shaders
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Rémi Verschelde 2018-07-17 13:54:22 +02:00 committed by GitHub
commit 95d99cb2ac
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 77 additions and 77 deletions

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@ -768,17 +768,17 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("VectorOp", "Operators", "VisualShaderNodeVectorOp"));
add_options.push_back(AddOption("ColorOp", "Operators", "VisualShaderNodeColorOp"));
add_options.push_back(AddOption("TransformMult", "Operators", "VisualShaderNodeTransformMult"));
add_options.push_back(AddOption("TransformVecMult", "Operators", "VisualShaderNodeTransformVecMult"));
add_options.push_back(AddOption("TransformVectorMult", "Operators", "VisualShaderNodeTransformVecMult"));
add_options.push_back(AddOption("ScalarFunc", "Functions", "VisualShaderNodeScalarFunc"));
add_options.push_back(AddOption("VectorFunc", "Functions", "VisualShaderNodeVectorFunc"));
add_options.push_back(AddOption("DotProduct", "Functions", "VisualShaderNodeDotProduct"));
add_options.push_back(AddOption("VectorLen", "Functions", "VisualShaderNodeVectorLen"));
add_options.push_back(AddOption("ScalarInterp", "Interpolation", "VisualShaderNodeScalarInterp"));
add_options.push_back(AddOption("VectorInterp", "Interpolation", "VisualShaderNodeVectorInterp"));
add_options.push_back(AddOption("VectorConstruct", "Construct", "VisualShaderNodeVectorConstruct"));
add_options.push_back(AddOption("TransformConstruct", "Construct", "VisualShaderNodeTransformConstruct"));
add_options.push_back(AddOption("VectorDestruct", "Destruct", "VisualShaderNodeVectorDestruct"));
add_options.push_back(AddOption("TransformDestruct", "Destruct", "VisualShaderNodeTransformDestruct"));
add_options.push_back(AddOption("VectorCompose", "Compose", "VisualShaderNodeVectorCompose"));
add_options.push_back(AddOption("TransformCompose", "Compose", "VisualShaderNodeTransformCompose"));
add_options.push_back(AddOption("VectorDecompose", "Decompose", "VisualShaderNodeVectorDecompose"));
add_options.push_back(AddOption("TransformDecompose", "Decompose", "VisualShaderNodeTransformDecompose"));
add_options.push_back(AddOption("Scalar", "Uniforms", "VisualShaderNodeScalarUniform"));
add_options.push_back(AddOption("Vector", "Uniforms", "VisualShaderNodeVec3Uniform"));
add_options.push_back(AddOption("Color", "Uniforms", "VisualShaderNodeColorUniform"));