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https://github.com/godotengine/godot.git
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Remove OAHashMap, in favour of AHashMap.
The two types had (mostly) the same decisions, but `AHashMap` is a faster implementation, and is more consistent with `HashMap`.
This commit is contained in:
parent
b89c47bb85
commit
963c20565b
16 changed files with 219 additions and 878 deletions
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@ -49,10 +49,9 @@ void AStar3D::add_point(int64_t p_id, const Vector3 &p_pos, real_t p_weight_scal
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ERR_FAIL_COND_MSG(p_id < 0, vformat("Can't add a point with negative id: %d.", p_id));
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ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't add a point with weight scale less than 0.0: %f.", p_weight_scale));
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Point *found_pt;
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bool p_exists = points.lookup(p_id, found_pt);
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Point **point_entry = points.getptr(p_id);
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if (!p_exists) {
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if (!point_entry) {
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Point *pt = memnew(Point);
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pt->id = p_id;
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pt->pos = p_pos;
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@ -61,89 +60,86 @@ void AStar3D::add_point(int64_t p_id, const Vector3 &p_pos, real_t p_weight_scal
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pt->open_pass = 0;
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pt->closed_pass = 0;
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pt->enabled = true;
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points.set(p_id, pt);
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points.insert_new(p_id, pt);
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} else {
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Point *found_pt = *point_entry;
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found_pt->pos = p_pos;
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found_pt->weight_scale = p_weight_scale;
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}
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}
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Vector3 AStar3D::get_point_position(int64_t p_id) const {
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Point *p = nullptr;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_V_MSG(!p_exists, Vector3(), vformat("Can't get point's position. Point with id: %d doesn't exist.", p_id));
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Point *const *point_entry = points.getptr(p_id);
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ERR_FAIL_COND_V_MSG(!point_entry, Vector3(), vformat("Can't get point's position. Point with id: %d doesn't exist.", p_id));
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return p->pos;
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return (*point_entry)->pos;
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}
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void AStar3D::set_point_position(int64_t p_id, const Vector3 &p_pos) {
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Point *p = nullptr;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's position. Point with id: %d doesn't exist.", p_id));
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Point **point_entry = points.getptr(p_id);
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ERR_FAIL_COND_MSG(!point_entry, vformat("Can't set point's position. Point with id: %d doesn't exist.", p_id));
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p->pos = p_pos;
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(*point_entry)->pos = p_pos;
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}
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real_t AStar3D::get_point_weight_scale(int64_t p_id) const {
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Point *p = nullptr;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_V_MSG(!p_exists, 0, vformat("Can't get point's weight scale. Point with id: %d doesn't exist.", p_id));
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Point *const *point_entry = points.getptr(p_id);
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ERR_FAIL_COND_V_MSG(!point_entry, 0, vformat("Can't get point's weight scale. Point with id: %d doesn't exist.", p_id));
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return p->weight_scale;
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return (*point_entry)->weight_scale;
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}
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void AStar3D::set_point_weight_scale(int64_t p_id, real_t p_weight_scale) {
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Point *p = nullptr;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id));
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Point **point_entry = points.getptr(p_id);
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ERR_FAIL_COND_MSG(!point_entry, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id));
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ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't set point's weight scale less than 0.0: %f.", p_weight_scale));
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p->weight_scale = p_weight_scale;
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(*point_entry)->weight_scale = p_weight_scale;
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}
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void AStar3D::remove_point(int64_t p_id) {
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Point *p = nullptr;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_MSG(!p_exists, vformat("Can't remove point. Point with id: %d doesn't exist.", p_id));
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Point **point_entry = points.getptr(p_id);
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ERR_FAIL_COND_MSG(!point_entry, vformat("Can't remove point. Point with id: %d doesn't exist.", p_id));
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Point *p = *point_entry;
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for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
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Segment s(p_id, (*it.key));
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for (KeyValue<int64_t, Point *> &kv : p->neighbors) {
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Segment s(p_id, kv.key);
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segments.erase(s);
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(*it.value)->neighbors.remove(p->id);
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(*it.value)->unlinked_neighbours.remove(p->id);
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kv.value->neighbors.erase(p->id);
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kv.value->unlinked_neighbours.erase(p->id);
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}
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for (OAHashMap<int64_t, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
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Segment s(p_id, (*it.key));
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for (KeyValue<int64_t, Point *> &kv : p->unlinked_neighbours) {
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Segment s(p_id, kv.key);
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segments.erase(s);
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(*it.value)->neighbors.remove(p->id);
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(*it.value)->unlinked_neighbours.remove(p->id);
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kv.value->neighbors.erase(p->id);
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kv.value->unlinked_neighbours.erase(p->id);
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}
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memdelete(p);
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points.remove(p_id);
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points.erase(p_id);
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last_free_id = p_id;
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}
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void AStar3D::connect_points(int64_t p_id, int64_t p_with_id, bool bidirectional) {
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ERR_FAIL_COND_MSG(p_id == p_with_id, vformat("Can't connect point with id: %d to itself.", p_id));
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Point *a = nullptr;
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bool from_exists = points.lookup(p_id, a);
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ERR_FAIL_COND_MSG(!from_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_id));
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Point **a_entry = points.getptr(p_id);
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ERR_FAIL_COND_MSG(!a_entry, vformat("Can't connect points. Point with id: %d doesn't exist.", p_id));
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Point *a = *a_entry;
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Point *b = nullptr;
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bool to_exists = points.lookup(p_with_id, b);
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ERR_FAIL_COND_MSG(!to_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_with_id));
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Point **b_entry = points.getptr(p_with_id);
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ERR_FAIL_COND_MSG(!b_entry, vformat("Can't connect points. Point with id: %d doesn't exist.", p_with_id));
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Point *b = *b_entry;
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a->neighbors.set(b->id, b);
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a->neighbors.insert(b->id, b);
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if (bidirectional) {
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b->neighbors.set(a->id, a);
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b->neighbors.insert(a->id, a);
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} else {
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b->unlinked_neighbours.set(a->id, a);
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b->unlinked_neighbours.insert(a->id, a);
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}
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Segment s(p_id, p_with_id);
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@ -156,8 +152,8 @@ void AStar3D::connect_points(int64_t p_id, int64_t p_with_id, bool bidirectional
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s.direction |= element->direction;
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if (s.direction == Segment::BIDIRECTIONAL) {
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// Both are neighbors of each other now
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a->unlinked_neighbours.remove(b->id);
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b->unlinked_neighbours.remove(a->id);
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a->unlinked_neighbours.erase(b->id);
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b->unlinked_neighbours.erase(a->id);
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}
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segments.remove(element);
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}
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@ -166,13 +162,13 @@ void AStar3D::connect_points(int64_t p_id, int64_t p_with_id, bool bidirectional
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}
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void AStar3D::disconnect_points(int64_t p_id, int64_t p_with_id, bool bidirectional) {
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Point *a = nullptr;
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bool a_exists = points.lookup(p_id, a);
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ERR_FAIL_COND_MSG(!a_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_id));
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Point **a_entry = points.getptr(p_id);
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ERR_FAIL_COND_MSG(!a_entry, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_id));
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Point *a = *a_entry;
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Point *b = nullptr;
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bool b_exists = points.lookup(p_with_id, b);
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ERR_FAIL_COND_MSG(!b_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_with_id));
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Point **b_entry = points.getptr(p_with_id);
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ERR_FAIL_COND_MSG(!b_entry, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_with_id));
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Point *b = *b_entry;
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Segment s(p_id, p_with_id);
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int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : (int)s.direction;
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@ -183,18 +179,18 @@ void AStar3D::disconnect_points(int64_t p_id, int64_t p_with_id, bool bidirectio
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// Erase the directions to be removed
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s.direction = (element->direction & ~remove_direction);
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a->neighbors.remove(b->id);
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a->neighbors.erase(b->id);
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if (bidirectional) {
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b->neighbors.remove(a->id);
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b->neighbors.erase(a->id);
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if (element->direction != Segment::BIDIRECTIONAL) {
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a->unlinked_neighbours.remove(b->id);
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b->unlinked_neighbours.remove(a->id);
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a->unlinked_neighbours.erase(b->id);
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b->unlinked_neighbours.erase(a->id);
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}
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} else {
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if (s.direction == Segment::NONE) {
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b->unlinked_neighbours.remove(a->id);
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b->unlinked_neighbours.erase(a->id);
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} else {
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a->unlinked_neighbours.set(b->id, b);
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a->unlinked_neighbours.insert(b->id, b);
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}
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}
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@ -212,22 +208,21 @@ bool AStar3D::has_point(int64_t p_id) const {
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PackedInt64Array AStar3D::get_point_ids() {
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PackedInt64Array point_list;
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for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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point_list.push_back(*(it.key));
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for (KeyValue<int64_t, Point *> &kv : points) {
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point_list.push_back(kv.key);
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}
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return point_list;
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}
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Vector<int64_t> AStar3D::get_point_connections(int64_t p_id) {
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Point *p = nullptr;
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bool p_exists = points.lookup(p_id, p);
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ERR_FAIL_COND_V_MSG(!p_exists, Vector<int64_t>(), vformat("Can't get point's connections. Point with id: %d doesn't exist.", p_id));
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Point **p_entry = points.getptr(p_id);
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ERR_FAIL_COND_V_MSG(!p_entry, Vector<int64_t>(), vformat("Can't get point's connections. Point with id: %d doesn't exist.", p_id));
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Vector<int64_t> point_list;
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for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
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point_list.push_back((*it.key));
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for (KeyValue<int64_t, Point *> &kv : (*p_entry)->neighbors) {
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point_list.push_back(kv.key);
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}
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return point_list;
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@ -243,15 +238,15 @@ bool AStar3D::are_points_connected(int64_t p_id, int64_t p_with_id, bool bidirec
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void AStar3D::clear() {
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last_free_id = 0;
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for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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memdelete(*(it.value));
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for (KeyValue<int64_t, Point *> &kv : points) {
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memdelete(kv.value);
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}
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segments.clear();
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points.clear();
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}
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int64_t AStar3D::get_point_count() const {
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return points.get_num_elements();
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return points.size();
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}
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int64_t AStar3D::get_point_capacity() const {
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@ -267,15 +262,15 @@ int64_t AStar3D::get_closest_point(const Vector3 &p_point, bool p_include_disabl
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int64_t closest_id = -1;
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real_t closest_dist = 1e20;
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for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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if (!p_include_disabled && !(*it.value)->enabled) {
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for (const KeyValue<int64_t, Point *> &kv : points) {
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if (!p_include_disabled && !kv.value->enabled) {
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continue; // Disabled points should not be considered.
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}
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// Keep the closest point's ID, and in case of multiple closest IDs,
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// the smallest one (makes it deterministic).
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real_t d = p_point.distance_squared_to((*it.value)->pos);
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int64_t id = *(it.key);
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real_t d = p_point.distance_squared_to(kv.value->pos);
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int64_t id = kv.key;
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if (d <= closest_dist) {
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if (d == closest_dist && id > closest_id) { // Keep lowest ID.
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continue;
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@ -293,9 +288,8 @@ Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const {
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Vector3 closest_point;
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for (const Segment &E : segments) {
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Point *from_point = nullptr, *to_point = nullptr;
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points.lookup(E.key.first, from_point);
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points.lookup(E.key.second, to_point);
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const Point *from_point = *points.getptr(E.key.first);
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const Point *to_point = *points.getptr(E.key.second);
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if (!(from_point->enabled && to_point->enabled)) {
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continue;
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@ -348,8 +342,8 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point, bool p_allow_partial_
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open_list.remove_at(open_list.size() - 1);
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p->closed_pass = pass; // Mark the point as closed.
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for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
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Point *e = *(it.value); // The neighbor point.
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for (const KeyValue<int64_t, Point *> &kv : p->neighbors) {
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Point *e = kv.value; // The neighbor point.
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if (!e->enabled || e->closed_pass == pass) {
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continue;
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@ -390,13 +384,13 @@ real_t AStar3D::_estimate_cost(int64_t p_from_id, int64_t p_end_id) {
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return scost;
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}
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Point *from_point = nullptr;
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bool from_exists = points.lookup(p_from_id, from_point);
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ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
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Point **from_entry = points.getptr(p_from_id);
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ERR_FAIL_COND_V_MSG(!from_entry, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
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Point *from_point = *from_entry;
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Point *end_point = nullptr;
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bool end_exists = points.lookup(p_end_id, end_point);
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ERR_FAIL_COND_V_MSG(!end_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_end_id));
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Point **end_entry = points.getptr(p_end_id);
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ERR_FAIL_COND_V_MSG(!end_entry, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_end_id));
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Point *end_point = *end_entry;
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return from_point->pos.distance_to(end_point->pos);
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}
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@ -407,25 +401,25 @@ real_t AStar3D::_compute_cost(int64_t p_from_id, int64_t p_to_id) {
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return scost;
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}
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Point *from_point = nullptr;
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bool from_exists = points.lookup(p_from_id, from_point);
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ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
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Point **from_entry = points.getptr(p_from_id);
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ERR_FAIL_COND_V_MSG(!from_entry, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
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Point *from_point = *from_entry;
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Point *to_point = nullptr;
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bool to_exists = points.lookup(p_to_id, to_point);
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ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
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Point **to_entry = points.getptr(p_to_id);
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ERR_FAIL_COND_V_MSG(!to_entry, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
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Point *to_point = *to_entry;
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return from_point->pos.distance_to(to_point->pos);
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}
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Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) {
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Point *a = nullptr;
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bool from_exists = points.lookup(p_from_id, a);
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ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
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Point **a_entry = points.getptr(p_from_id);
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ERR_FAIL_COND_V_MSG(!a_entry, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
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Point *a = *a_entry;
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Point *b = nullptr;
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bool to_exists = points.lookup(p_to_id, b);
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ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
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Point **b_entry = points.getptr(p_to_id);
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ERR_FAIL_COND_V_MSG(!b_entry, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
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Point *b = *b_entry;
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if (a == b) {
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Vector<Vector3> ret;
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@ -473,13 +467,13 @@ Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id, bool
|
|||
}
|
||||
|
||||
Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) {
|
||||
Point *a = nullptr;
|
||||
bool from_exists = points.lookup(p_from_id, a);
|
||||
ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
|
||||
Point **a_entry = points.getptr(p_from_id);
|
||||
ERR_FAIL_COND_V_MSG(!a_entry, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
|
||||
Point *a = *a_entry;
|
||||
|
||||
Point *b = nullptr;
|
||||
bool to_exists = points.lookup(p_to_id, b);
|
||||
ERR_FAIL_COND_V_MSG(!to_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
|
||||
Point **b_entry = points.getptr(p_to_id);
|
||||
ERR_FAIL_COND_V_MSG(!b_entry, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
|
||||
Point *b = *b_entry;
|
||||
|
||||
if (a == b) {
|
||||
Vector<int64_t> ret;
|
||||
|
|
@ -527,17 +521,17 @@ Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_
|
|||
}
|
||||
|
||||
void AStar3D::set_point_disabled(int64_t p_id, bool p_disabled) {
|
||||
Point *p = nullptr;
|
||||
bool p_exists = points.lookup(p_id, p);
|
||||
ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set if point is disabled. Point with id: %d doesn't exist.", p_id));
|
||||
Point **p_entry = points.getptr(p_id);
|
||||
ERR_FAIL_COND_MSG(!p_entry, vformat("Can't set if point is disabled. Point with id: %d doesn't exist.", p_id));
|
||||
Point *p = *p_entry;
|
||||
|
||||
p->enabled = !p_disabled;
|
||||
}
|
||||
|
||||
bool AStar3D::is_point_disabled(int64_t p_id) const {
|
||||
Point *p = nullptr;
|
||||
bool p_exists = points.lookup(p_id, p);
|
||||
ERR_FAIL_COND_V_MSG(!p_exists, false, vformat("Can't get if point is disabled. Point with id: %d doesn't exist.", p_id));
|
||||
Point *const *p_entry = points.getptr(p_id);
|
||||
ERR_FAIL_COND_V_MSG(!p_entry, false, vformat("Can't get if point is disabled. Point with id: %d doesn't exist.", p_id));
|
||||
Point *p = *p_entry;
|
||||
|
||||
return !p->enabled;
|
||||
}
|
||||
|
|
@ -674,13 +668,13 @@ real_t AStar2D::_estimate_cost(int64_t p_from_id, int64_t p_end_id) {
|
|||
return scost;
|
||||
}
|
||||
|
||||
AStar3D::Point *from_point = nullptr;
|
||||
bool from_exists = astar.points.lookup(p_from_id, from_point);
|
||||
ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
|
||||
AStar3D::Point **from_entry = astar.points.getptr(p_from_id);
|
||||
ERR_FAIL_COND_V_MSG(!from_entry, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
|
||||
AStar3D::Point *from_point = *from_entry;
|
||||
|
||||
AStar3D::Point *end_point = nullptr;
|
||||
bool to_exists = astar.points.lookup(p_end_id, end_point);
|
||||
ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_end_id));
|
||||
AStar3D::Point **end_entry = astar.points.getptr(p_end_id);
|
||||
ERR_FAIL_COND_V_MSG(!end_entry, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_end_id));
|
||||
AStar3D::Point *end_point = *end_entry;
|
||||
|
||||
return from_point->pos.distance_to(end_point->pos);
|
||||
}
|
||||
|
|
@ -691,25 +685,25 @@ real_t AStar2D::_compute_cost(int64_t p_from_id, int64_t p_to_id) {
|
|||
return scost;
|
||||
}
|
||||
|
||||
AStar3D::Point *from_point = nullptr;
|
||||
bool from_exists = astar.points.lookup(p_from_id, from_point);
|
||||
ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
|
||||
AStar3D::Point **from_entry = astar.points.getptr(p_from_id);
|
||||
ERR_FAIL_COND_V_MSG(!from_entry, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
|
||||
AStar3D::Point *from_point = *from_entry;
|
||||
|
||||
AStar3D::Point *to_point = nullptr;
|
||||
bool to_exists = astar.points.lookup(p_to_id, to_point);
|
||||
ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
|
||||
AStar3D::Point **to_entry = astar.points.getptr(p_to_id);
|
||||
ERR_FAIL_COND_V_MSG(!to_entry, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
|
||||
AStar3D::Point *to_point = *to_entry;
|
||||
|
||||
return from_point->pos.distance_to(to_point->pos);
|
||||
}
|
||||
|
||||
Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) {
|
||||
AStar3D::Point *a = nullptr;
|
||||
bool from_exists = astar.points.lookup(p_from_id, a);
|
||||
ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
|
||||
AStar3D::Point **a_entry = astar.points.getptr(p_from_id);
|
||||
ERR_FAIL_COND_V_MSG(!a_entry, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
|
||||
AStar3D::Point *a = *a_entry;
|
||||
|
||||
AStar3D::Point *b = nullptr;
|
||||
bool to_exists = astar.points.lookup(p_to_id, b);
|
||||
ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
|
||||
AStar3D::Point **b_entry = astar.points.getptr(p_to_id);
|
||||
ERR_FAIL_COND_V_MSG(!b_entry, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
|
||||
AStar3D::Point *b = *b_entry;
|
||||
|
||||
if (a == b) {
|
||||
Vector<Vector2> ret = { Vector2(a->pos.x, a->pos.y) };
|
||||
|
|
@ -756,13 +750,13 @@ Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id, bool
|
|||
}
|
||||
|
||||
Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) {
|
||||
AStar3D::Point *a = nullptr;
|
||||
bool from_exists = astar.points.lookup(p_from_id, a);
|
||||
ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
|
||||
AStar3D::Point **a_entry = astar.points.getptr(p_from_id);
|
||||
ERR_FAIL_COND_V_MSG(!a_entry, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
|
||||
AStar3D::Point *a = *a_entry;
|
||||
|
||||
AStar3D::Point *b = nullptr;
|
||||
bool to_exists = astar.points.lookup(p_to_id, b);
|
||||
ERR_FAIL_COND_V_MSG(!to_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
|
||||
AStar3D::Point **to_entry = astar.points.getptr(p_to_id);
|
||||
ERR_FAIL_COND_V_MSG(!to_entry, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
|
||||
AStar3D::Point *b = *to_entry;
|
||||
|
||||
if (a == b) {
|
||||
Vector<int64_t> ret;
|
||||
|
|
@ -845,8 +839,8 @@ bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point, boo
|
|||
open_list.remove_at(open_list.size() - 1);
|
||||
p->closed_pass = astar.pass; // Mark the point as closed.
|
||||
|
||||
for (OAHashMap<int64_t, AStar3D::Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
|
||||
AStar3D::Point *e = *(it.value); // The neighbor point.
|
||||
for (KeyValue<int64_t, AStar3D::Point *> &kv : p->neighbors) {
|
||||
AStar3D::Point *e = kv.value; // The neighbor point.
|
||||
|
||||
if (!e->enabled || e->closed_pass == astar.pass) {
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
|
||||
#include "core/object/gdvirtual.gen.inc"
|
||||
#include "core/object/ref_counted.h"
|
||||
#include "core/templates/oa_hash_map.h"
|
||||
#include "core/templates/a_hash_map.h"
|
||||
|
||||
/**
|
||||
A* pathfinding algorithm.
|
||||
|
|
@ -50,8 +50,8 @@ class AStar3D : public RefCounted {
|
|||
real_t weight_scale = 0;
|
||||
bool enabled = false;
|
||||
|
||||
OAHashMap<int64_t, Point *> neighbors = 4u;
|
||||
OAHashMap<int64_t, Point *> unlinked_neighbours = 4u;
|
||||
AHashMap<int64_t, Point *> neighbors = 4u;
|
||||
AHashMap<int64_t, Point *> unlinked_neighbours = 4u;
|
||||
|
||||
// Used for pathfinding.
|
||||
Point *prev_point = nullptr;
|
||||
|
|
@ -110,7 +110,7 @@ class AStar3D : public RefCounted {
|
|||
mutable int64_t last_free_id = 0;
|
||||
uint64_t pass = 1;
|
||||
|
||||
OAHashMap<int64_t, Point *> points;
|
||||
AHashMap<int64_t, Point *> points;
|
||||
HashSet<Segment, Segment> segments;
|
||||
Point *last_closest_point = nullptr;
|
||||
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ subject to the following restrictions:
|
|||
#include "core/error/error_macros.h"
|
||||
#include "core/math/aabb.h"
|
||||
#include "core/math/math_defs.h"
|
||||
#include "core/templates/oa_hash_map.h"
|
||||
#include "core/templates/a_hash_map.h"
|
||||
#include "core/templates/paged_allocator.h"
|
||||
|
||||
//#define DEBUG_CONVEX_HULL
|
||||
|
|
@ -2267,7 +2267,7 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
|
|||
|
||||
// Copy the edges over. There's two "half-edges" for every edge, so we pick only one of them.
|
||||
r_mesh.edges.resize(ch.edges.size() / 2);
|
||||
OAHashMap<uint64_t, int32_t> edge_map(ch.edges.size() * 4); // The higher the capacity, the faster the insert
|
||||
AHashMap<uint64_t, int32_t> edge_map(ch.edges.size() * 4); // The higher the capacity, the faster the insert
|
||||
|
||||
uint32_t edges_copied = 0;
|
||||
for (uint32_t i = 0; i < ch.edges.size(); i++) {
|
||||
|
|
@ -2292,11 +2292,11 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
|
|||
uint64_t key = b;
|
||||
key <<= 32;
|
||||
key |= a;
|
||||
int32_t index;
|
||||
if (!edge_map.lookup(key, index)) {
|
||||
int32_t *index_ptr = edge_map.getptr(key);
|
||||
if (!index_ptr) {
|
||||
ERR_PRINT("Invalid edge");
|
||||
} else {
|
||||
r_mesh.edges[index].face_b = edge_faces[i];
|
||||
r_mesh.edges[*index_ptr].face_b = edge_faces[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,9 +33,9 @@
|
|||
#include "core/math/aabb.h"
|
||||
#include "core/math/projection.h"
|
||||
#include "core/math/vector3.h"
|
||||
#include "core/templates/a_hash_map.h"
|
||||
#include "core/templates/list.h"
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "core/templates/oa_hash_map.h"
|
||||
#include "core/templates/vector.h"
|
||||
|
||||
#include "thirdparty/misc/r128.h"
|
||||
|
|
@ -260,7 +260,7 @@ public:
|
|||
circum_sphere_compute(points, root);
|
||||
}
|
||||
|
||||
OAHashMap<Triangle, uint32_t, TriangleHasher> triangles_inserted;
|
||||
AHashMap<Triangle, uint32_t, TriangleHasher> triangles_inserted;
|
||||
LocalVector<Triangle> triangles;
|
||||
|
||||
for (uint32_t i = 0; i < point_count; i++) {
|
||||
|
|
@ -293,7 +293,7 @@ public:
|
|||
|
||||
for (uint32_t k = 0; k < 4; k++) {
|
||||
Triangle t = Triangle(simplex->points[triangle_order[k][0]], simplex->points[triangle_order[k][1]], simplex->points[triangle_order[k][2]]);
|
||||
uint32_t *p = triangles_inserted.lookup_ptr(t);
|
||||
uint32_t *p = triangles_inserted.getptr(t);
|
||||
if (p) {
|
||||
// This Delaunay implementation uses the Bowyer-Watson algorithm.
|
||||
// The rule is that you don't reuse any triangles that were
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue