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Let editor workaround a case of inconsistency in compound scenes
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parent
828ec2c5d0
commit
96c469a138
7 changed files with 70 additions and 1 deletions
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@ -36,6 +36,7 @@
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/filesystem_dock.h"
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#include "editor/gui/editor_run_bar.h"
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#include "editor/inspector_dock.h"
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@ -332,6 +333,10 @@ void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview)
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EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
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}
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void EditorInterface::mark_scene_as_unsaved() {
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EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
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}
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// Scene playback.
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void EditorInterface::play_main_scene() {
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@ -430,6 +435,8 @@ void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
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ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("mark_scene_as_unsaved"), &EditorInterface::mark_scene_as_unsaved);
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// Scene playback.
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ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
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