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Accept non-default main packs in engine.js startGame()
Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension.
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2 changed files with 7 additions and 3 deletions
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@ -130,13 +130,17 @@
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this.startGame = function(mainPack) {
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executableName = getBaseName(mainPack);
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var mainArgs = [];
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if (!getPathLeaf(mainPack).endsWith('.pck')) {
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mainArgs = ['--main-pack', getPathLeaf(mainPack)];
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}
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return Promise.all([
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// Load from directory,
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this.init(getBasePath(mainPack)),
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// ...but write to root where the engine expects it.
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this.preloadFile(mainPack, getPathLeaf(mainPack))
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]).then(
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Function.prototype.apply.bind(synchronousStart, this, [])
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Function.prototype.apply.bind(synchronousStart, this, mainArgs)
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);
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};
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