Accept non-default main packs in engine.js startGame()

Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
This commit is contained in:
Leon Krause 2018-05-10 13:43:58 +02:00
parent 32eb3e1b7d
commit 96f907c023
2 changed files with 7 additions and 3 deletions

View file

@ -130,13 +130,17 @@
this.startGame = function(mainPack) {
executableName = getBaseName(mainPack);
var mainArgs = [];
if (!getPathLeaf(mainPack).endsWith('.pck')) {
mainArgs = ['--main-pack', getPathLeaf(mainPack)];
}
return Promise.all([
// Load from directory,
this.init(getBasePath(mainPack)),
// ...but write to root where the engine expects it.
this.preloadFile(mainPack, getPathLeaf(mainPack))
]).then(
Function.prototype.apply.bind(synchronousStart, this, [])
Function.prototype.apply.bind(synchronousStart, this, mainArgs)
);
};