mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
-Fixed height fog (was broken)
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
This commit is contained in:
parent
e1cf789593
commit
9738ebcda0
3 changed files with 6 additions and 2 deletions
|
|
@ -2048,7 +2048,7 @@ FRAGMENT_SHADER_CODE
|
|||
|
||||
if (fog_height_enabled) {
|
||||
float y = (camera_matrix * vec4(vertex,1.0)).y;
|
||||
fog_amount = max(fog_amount,pow(1.0-smoothstep(fog_height_min,fog_height_max,y),fog_height_curve));
|
||||
fog_amount = max(fog_amount,pow(smoothstep(fog_height_min,fog_height_max,y),fog_height_curve));
|
||||
}
|
||||
|
||||
float rev_amount = 1.0 - fog_amount;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue