Add support for _to_string virtual function overwrite in Pluginscript

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Emmanuel Leblond 2021-03-27 21:13:51 +01:00
parent a82765a464
commit 9761bab753
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3 changed files with 9 additions and 0 deletions

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@ -56,6 +56,7 @@ typedef struct {
int p_argcount, godot_variant_call_error *r_error);
void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
godot_string (*to_string)(godot_pluginscript_instance_data *p_data, godot_bool *r_valid);
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference