[Editor] Add EditorPlugin::scene_saved signal

Matches the `EditorNode` one for parity with the exposed
`resource_saved` signal
This commit is contained in:
A Thousand Ships 2024-01-18 13:06:48 +01:00
parent 0bcc0e92b3
commit 97b469c46d
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GPG key ID: 2033189A662F8BD7
6 changed files with 22 additions and 2 deletions

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@ -236,6 +236,7 @@ public:
Dictionary restore_edited_scene_state(EditorSelection *p_selection, EditorSelectionHistory *p_history);
void notify_edited_scene_changed();
void notify_resource_saved(const Ref<Resource> &p_resource);
void notify_scene_saved(const String &p_path);
bool script_class_is_parent(const String &p_class, const String &p_inherits);
StringName script_class_get_base(const String &p_class) const;