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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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53 changed files with 220 additions and 197 deletions
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@ -81,10 +81,10 @@ static void handle_crash(int sig) {
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print_error(vformat("%s: Program crashed with signal %d", __FUNCTION__, sig));
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// Print the engine version just before, so that people are reminded to include the version in backtrace reports.
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if (String(VERSION_HASH).is_empty()) {
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print_error(vformat("Engine version: %s", VERSION_FULL_NAME));
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if (String(GODOT_VERSION_HASH).is_empty()) {
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print_error(vformat("Engine version: %s", GODOT_VERSION_FULL_NAME));
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} else {
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print_error(vformat("Engine version: %s (%s)", VERSION_FULL_NAME, VERSION_HASH));
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print_error(vformat("Engine version: %s (%s)", GODOT_VERSION_FULL_NAME, GODOT_VERSION_HASH));
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}
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print_error(vformat("Dumping the backtrace. %s", msg));
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char **strings = backtrace_symbols(bt_buffer, size);
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