Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods

This commit is contained in:
Lightning_A 2021-04-24 14:33:50 -06:00
parent c3f7465b7e
commit 97fecd1b69
58 changed files with 398 additions and 398 deletions

View file

@ -615,13 +615,13 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) {
if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && (mb->is_command_pressed() || mb->is_shift_pressed())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() + mb->get_factor());
}
return true; // Eaten.
} else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) {
} else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && (mb->is_command_pressed() || mb->is_shift_pressed())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() - mb->get_factor());
}
@ -630,7 +630,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
if (mb->is_pressed()) {
Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->get_alt()) {
if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->is_alt_pressed()) {
input_action = INPUT_NONE;
} else if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
bool can_edit = (node && node->get_mesh_library().is_valid());
@ -638,10 +638,10 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
_do_paste();
input_action = INPUT_NONE;
_update_paste_indicator();
} else if (mb->get_shift() && can_edit) {
} else if (mb->is_shift_pressed() && can_edit) {
input_action = INPUT_SELECT;
last_selection = selection;
} else if (mb->get_command() && can_edit) {
} else if (mb->is_command_pressed() && can_edit) {
input_action = INPUT_PICK;
} else {
input_action = INPUT_PAINT;
@ -732,7 +732,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
}
}
if (k->get_shift() && selection.active && input_action != INPUT_PASTE) {
if (k->is_shift_pressed() && selection.active && input_action != INPUT_PASTE) {
if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) {
selection.click[edit_axis]--;
_validate_selection();
@ -749,7 +749,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
if (pan_gesture->get_alt() && (pan_gesture->get_command() || pan_gesture->get_shift())) {
if (pan_gesture->is_alt_pressed() && (pan_gesture->is_command_pressed() || pan_gesture->is_shift_pressed())) {
const real_t delta = pan_gesture->get_delta().y * 0.5;
accumulated_floor_delta += delta;
int step = 0;
@ -810,7 +810,7 @@ void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) {
const Ref<InputEventMouseButton> mb = p_ie;
// Zoom in/out using Ctrl + mouse wheel
if (mb.is_valid() && mb->is_pressed() && mb->get_command()) {
if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed()) {
if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
size_slider->set_value(size_slider->get_value() + 0.2);
}