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Merge pull request #108885 from aaronfranke/csharp-public-explicit
Use explicit public access modifier in C# code
This commit is contained in:
commit
98014e504e
7 changed files with 19 additions and 19 deletions
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@ -4,7 +4,7 @@ namespace GodotTools.IdeMessaging
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{
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public interface IHandshake
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{
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string GetHandshakeLine(string identity);
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bool IsValidPeerHandshake(string handshake, [NotNullWhen(true)] out string? identity, ILogger logger);
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public string GetHandshakeLine(string identity);
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public bool IsValidPeerHandshake(string handshake, [NotNullWhen(true)] out string? identity, ILogger logger);
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}
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}
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@ -4,10 +4,10 @@ namespace GodotTools.IdeMessaging
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{
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public interface ILogger
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{
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void LogDebug(string message);
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void LogInfo(string message);
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void LogWarning(string message);
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void LogError(string message);
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void LogError(string message, Exception e);
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public void LogDebug(string message);
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public void LogInfo(string message);
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public void LogWarning(string message);
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public void LogError(string message);
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public void LogError(string message, Exception e);
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}
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}
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@ -4,6 +4,6 @@ namespace GodotTools.IdeMessaging
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{
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public interface IMessageHandler
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{
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Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger);
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public Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger);
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}
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}
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@ -281,13 +281,13 @@ namespace GodotTools.OpenVisualStudio
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private interface IOleMessageFilter
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{
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[PreserveSig]
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int HandleInComingCall(int dwCallType, IntPtr hTaskCaller, int dwTickCount, IntPtr lpInterfaceInfo);
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public int HandleInComingCall(int dwCallType, IntPtr hTaskCaller, int dwTickCount, IntPtr lpInterfaceInfo);
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[PreserveSig]
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int RetryRejectedCall(IntPtr hTaskCallee, int dwTickCount, int dwRejectType);
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public int RetryRejectedCall(IntPtr hTaskCallee, int dwTickCount, int dwRejectType);
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[PreserveSig]
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int MessagePending(IntPtr hTaskCallee, int dwTickCount, int dwPendingType);
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public int MessagePending(IntPtr hTaskCallee, int dwTickCount, int dwPendingType);
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}
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#endregion
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@ -9,7 +9,7 @@ namespace Godot
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/// Gets an Awaiter for this <see cref="IAwaitable"/>.
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/// </summary>
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/// <returns>An Awaiter.</returns>
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IAwaiter GetAwaiter();
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public IAwaiter GetAwaiter();
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}
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/// <summary>
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@ -22,6 +22,6 @@ namespace Godot
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/// Gets an Awaiter for this <see cref="IAwaitable{TResult}"/>.
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/// </summary>
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/// <returns>An Awaiter.</returns>
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IAwaiter<TResult> GetAwaiter();
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public IAwaiter<TResult> GetAwaiter();
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}
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}
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@ -10,12 +10,12 @@ namespace Godot
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/// <summary>
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/// The completion status of this <see cref="IAwaiter"/>.
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/// </summary>
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bool IsCompleted { get; }
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public bool IsCompleted { get; }
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/// <summary>
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/// Gets the result of completion for this <see cref="IAwaiter"/>.
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/// </summary>
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void GetResult();
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public void GetResult();
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}
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/// <summary>
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@ -27,11 +27,11 @@ namespace Godot
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/// <summary>
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/// The completion status of this <see cref="IAwaiter{TResult}"/>.
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/// </summary>
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bool IsCompleted { get; }
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public bool IsCompleted { get; }
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/// <summary>
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/// Gets the result of completion for this <see cref="IAwaiter{TResult}"/>.
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/// </summary>
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TResult GetResult();
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public TResult GetResult();
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}
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}
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@ -10,12 +10,12 @@ namespace Godot
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/// Executed before serializing this instance's state when reloading assemblies.
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/// Clear any data that should not be serialized.
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/// </summary>
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void OnBeforeSerialize();
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public void OnBeforeSerialize();
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/// <summary>
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/// Executed after deserializing this instance's state after reloading assemblies.
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/// Restore any state that has been lost.
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/// </summary>
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void OnAfterDeserialize();
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public void OnAfterDeserialize();
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}
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}
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