Make property_*_revert methods multilevel and expose them for scripting

This commit is contained in:
Yuri Sizov 2022-08-12 21:43:14 +03:00
parent dbd1524362
commit 980f5f32f4
29 changed files with 327 additions and 126 deletions

View file

@ -100,6 +100,8 @@ private:
void _initial_set(const StringName &p_name, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
void _add_property_info_bind(const Dictionary &p_info);
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
void _load_defaults(Ref<ConfigFile> p_extra_config = Ref<ConfigFile>());
void _load_godot2_text_editor_theme();
@ -138,8 +140,6 @@ public:
_set_only(p_setting, p_value);
}
}
bool property_can_revert(const String &p_setting);
Variant property_get_revert(const String &p_setting);
void add_property_hint(const PropertyInfo &p_hint);
Array get_changed_settings() const;
bool check_changed_settings_in_group(const String &p_setting_prefix) const;