Merge pull request #100416 from TokageItLab/anode-ex

Make `AnimationNodeExtension` extend `AnimationNode` instead of `AnimationRootNode`
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Rémi Verschelde 2024-12-17 16:19:22 +01:00
commit 9830780b3d
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2 changed files with 3 additions and 3 deletions

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeExtension" inherits="AnimationRootNode" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="AnimationNodeExtension" inherits="AnimationNode" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for extending [AnimationRootNode]s from GDScript, C#, or C++.
</brief_description>

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@ -33,8 +33,8 @@
#include "scene/animation/animation_tree.h"
class AnimationNodeExtension : public AnimationRootNode {
GDCLASS(AnimationNodeExtension, AnimationRootNode);
class AnimationNodeExtension : public AnimationNode {
GDCLASS(AnimationNodeExtension, AnimationNode);
public:
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;