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Remove extraneous includes from texture.h
.
This commit is contained in:
parent
295e465fe4
commit
985e6178b4
33 changed files with 48 additions and 8 deletions
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@ -37,6 +37,7 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/button.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/spin_box.h"
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#include "scene/resources/gradient.h"
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#include "scene/resources/immediate_mesh.h"
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#include "scene/resources/immediate_mesh.h"
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class AcceptDialog;
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class AcceptDialog;
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@ -32,6 +32,7 @@
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#include "editor/inspector/editor_inspector.h"
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#include "editor/inspector/editor_inspector.h"
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#include "editor/plugins/editor_plugin.h"
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#include "editor/plugins/editor_plugin.h"
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#include "scene/resources/gradient.h"
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class EditorSpinSlider;
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class EditorSpinSlider;
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class ColorPicker;
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class ColorPicker;
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@ -31,6 +31,7 @@
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#include "editor_fonts.h"
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#include "editor_fonts.h"
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#include "core/io/dir_access.h"
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#include "core/io/dir_access.h"
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#include "core/os/os.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_string_names.h"
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#include "editor/settings/editor_settings.h"
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#include "editor/settings/editor_settings.h"
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#include "editor/themes/builtin_fonts.gen.h"
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#include "editor/themes/builtin_fonts.gen.h"
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@ -33,6 +33,7 @@
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#include "core/io/file_access.h"
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#include "core/io/file_access.h"
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#include "core/io/file_access_memory.h"
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#include "core/io/file_access_memory.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/image_texture.h"
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#include "servers/rendering/rendering_server.h"
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#include <ktx.h>
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#include <ktx.h>
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#include <vk_format.h>
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#include <vk_format.h>
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@ -32,6 +32,8 @@
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#include "noise.h"
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#include "noise.h"
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#include "servers/rendering/rendering_server.h"
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NoiseTexture2D::NoiseTexture2D() {
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NoiseTexture2D::NoiseTexture2D() {
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noise = Ref<Noise>();
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noise = Ref<Noise>();
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@ -33,6 +33,7 @@
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#include "noise.h"
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#include "noise.h"
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#include "core/object/ref_counted.h"
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#include "core/object/ref_counted.h"
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#include "scene/resources/gradient.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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class NoiseTexture2D : public Texture2D {
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class NoiseTexture2D : public Texture2D {
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@ -32,6 +32,8 @@
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#include "noise.h"
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#include "noise.h"
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#include "servers/rendering/rendering_server.h"
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NoiseTexture3D::NoiseTexture3D() {
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NoiseTexture3D::NoiseTexture3D() {
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noise = Ref<Noise>();
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noise = Ref<Noise>();
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@ -33,6 +33,7 @@
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#include "noise.h"
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#include "noise.h"
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#include "core/object/ref_counted.h"
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#include "core/object/ref_counted.h"
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#include "scene/resources/gradient.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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class NoiseTexture3D : public Texture3D {
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class NoiseTexture3D : public Texture3D {
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@ -53,6 +53,7 @@ using namespace godot;
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#include "core/object/worker_thread_pool.h"
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#include "core/object/worker_thread_pool.h"
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#include "core/string/translation_server.h"
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#include "core/string/translation_server.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/image_texture.h"
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#include "servers/rendering/rendering_server.h"
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
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@ -54,6 +54,7 @@ using namespace godot;
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#include "core/io/file_access.h"
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#include "core/io/file_access.h"
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#include "core/string/print_string.h"
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#include "core/string/print_string.h"
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#include "core/string/translation_server.h"
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#include "core/string/translation_server.h"
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#include "servers/rendering/rendering_server.h"
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
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@ -31,6 +31,7 @@
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#pragma once
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#pragma once
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#include "scene/2d/node_2d.h"
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#include "scene/2d/node_2d.h"
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#include "scene/resources/gradient.h"
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class RandomNumberGenerator;
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class RandomNumberGenerator;
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@ -30,7 +30,8 @@
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#pragma once
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#pragma once
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#include "node_2d.h"
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#include "scene/2d/node_2d.h"
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#include "scene/resources/gradient.h"
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class Line2D : public Node2D {
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class Line2D : public Node2D {
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GDCLASS(Line2D, Node2D);
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GDCLASS(Line2D, Node2D);
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@ -31,6 +31,7 @@
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#pragma once
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#pragma once
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#include "scene/3d/visual_instance_3d.h"
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#include "scene/3d/visual_instance_3d.h"
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#include "scene/resources/gradient.h"
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class RandomNumberGenerator;
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class RandomNumberGenerator;
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@ -32,6 +32,7 @@
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#include "scene/main/node.h"
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#include "scene/main/node.h"
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#include "scene/resources/font.h"
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#include "scene/resources/font.h"
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#include "servers/rendering/rendering_server.h"
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class CanvasLayer;
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class CanvasLayer;
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class MultiMesh;
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class MultiMesh;
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@ -30,6 +30,9 @@
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#include "animated_texture.h"
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#include "animated_texture.h"
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#include "core/os/os.h"
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#include "servers/rendering/rendering_server.h"
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void AnimatedTexture::_update_proxy() {
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void AnimatedTexture::_update_proxy() {
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RWLockRead r(rw_lock);
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RWLockRead r(rw_lock);
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@ -30,6 +30,8 @@
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#include "bone_map.h"
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#include "bone_map.h"
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#include "core/config/engine.h"
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bool BoneMap::_set(const StringName &p_path, const Variant &p_value) {
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bool BoneMap::_set(const StringName &p_path, const Variant &p_value) {
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String path = p_path;
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String path = p_path;
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if (path.begins_with("bone_map/")) {
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if (path.begins_with("bone_map/")) {
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#include "camera_texture.h"
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#include "camera_texture.h"
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#include "servers/camera/camera_feed.h"
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#include "servers/camera/camera_feed.h"
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#include "servers/rendering/rendering_server.h"
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void CameraTexture::_bind_methods() {
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void CameraTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
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ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
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#pragma once
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#pragma once
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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#include "servers/camera/camera_server.h"
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class CameraTexture : public Texture2D {
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class CameraTexture : public Texture2D {
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GDCLASS(CameraTexture, Texture2D);
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GDCLASS(CameraTexture, Texture2D);
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#include "core/io/resource_loader.h"
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#include "core/io/resource_loader.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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#include "servers/rendering/rendering_server.h"
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class BitMap;
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class BitMap;
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#include "curve_texture.h"
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#include "curve_texture.h"
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#include "servers/rendering/rendering_server.h"
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void CurveTexture::_bind_methods() {
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void CurveTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width);
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ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width);
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#include "external_texture.h"
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#include "external_texture.h"
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#include "servers/rendering/rendering_server.h"
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void ExternalTexture::_bind_methods() {
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void ExternalTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_size", "size"), &ExternalTexture::set_size);
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ClassDB::bind_method(D_METHOD("set_size", "size"), &ExternalTexture::set_size);
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ClassDB::bind_method(D_METHOD("get_external_texture_id"), &ExternalTexture::get_external_texture_id);
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ClassDB::bind_method(D_METHOD("get_external_texture_id"), &ExternalTexture::get_external_texture_id);
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#include "scene/resources/text_paragraph.h"
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#include "scene/resources/text_paragraph.h"
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#include "scene/resources/theme.h"
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#include "scene/resources/theme.h"
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#include "scene/theme/theme_db.h"
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#include "scene/theme/theme_db.h"
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#include "servers/rendering/rendering_server.h"
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/*************************************************************************/
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/*************************************************************************/
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/* Font */
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/* Font */
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#include "gradient_texture.h"
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#include "gradient_texture.h"
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#include "core/math/geometry_2d.h"
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#include "core/math/geometry_2d.h"
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#include "servers/rendering/rendering_server.h"
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GradientTexture1D::GradientTexture1D() {
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GradientTexture1D::GradientTexture1D() {
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_queue_update();
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_queue_update();
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#pragma once
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#pragma once
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#include "scene/resources/gradient.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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class GradientTexture1D : public Texture2D {
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class GradientTexture1D : public Texture2D {
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#include "core/io/image_loader.h"
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#include "core/io/image_loader.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/placeholder_textures.h"
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#include "scene/resources/placeholder_textures.h"
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#include "servers/rendering/rendering_server.h"
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void ImageTexture::reload_from_file() {
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void ImageTexture::reload_from_file() {
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String path = ResourceLoader::path_remap(get_path());
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String path = ResourceLoader::path_remap(get_path());
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#include "placeholder_textures.h"
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#include "placeholder_textures.h"
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#include "servers/rendering/rendering_server.h"
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void PlaceholderTexture2D::set_size(Size2 p_size) {
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void PlaceholderTexture2D::set_size(Size2 p_size) {
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size = p_size;
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size = p_size;
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emit_changed();
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emit_changed();
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#include "core/config/project_settings.h"
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#include "core/config/project_settings.h"
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#include "core/io/marshalls.h"
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#include "core/io/marshalls.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/bit_map.h"
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#include "servers/rendering/rendering_server.h"
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static const char *compression_mode_names[7] = {
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static const char *compression_mode_names[7] = {
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"Lossless", "Lossy", "Basis Universal", "S3TC", "ETC2", "BPTC", "ASTC"
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"Lossless", "Lossy", "Basis Universal", "S3TC", "ETC2", "BPTC", "ASTC"
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#include "skeleton_profile.h"
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#include "skeleton_profile.h"
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#include "core/config/engine.h"
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bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
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bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
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ERR_FAIL_COND_V(is_read_only, false);
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ERR_FAIL_COND_V(is_read_only, false);
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String path = p_path;
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String path = p_path;
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#include "style_box_texture.h"
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#include "style_box_texture.h"
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#include "servers/rendering/rendering_server.h"
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float StyleBoxTexture::get_style_margin(Side p_side) const {
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float StyleBoxTexture::get_style_margin(Side p_side) const {
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ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
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ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
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#include "texture.h"
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#include "texture.h"
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#include "scene/resources/placeholder_textures.h"
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#include "scene/resources/placeholder_textures.h"
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#include "servers/rendering/rendering_server.h"
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int Texture2D::get_width() const {
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int Texture2D::get_width() const {
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int ret = 0;
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int ret = 0;
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#pragma once
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#pragma once
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#include "core/io/image.h"
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#include "core/io/resource.h"
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#include "core/io/resource.h"
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#include "core/math/rect2.h"
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#include "core/variant/typed_array.h"
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#include "scene/resources/curve.h"
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#include "scene/resources/curve.h"
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#include "scene/resources/gradient.h"
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#include "servers/camera/camera_server.h"
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#include "servers/rendering/rendering_server.h"
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class Texture : public Resource {
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class Texture : public Resource {
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GDCLASS(Texture, Resource);
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GDCLASS(Texture, Resource);
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#include "texture_rd.h"
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#include "texture_rd.h"
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#include "servers/rendering/rendering_server.h"
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////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////
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// Texture2DRD
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// Texture2DRD
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
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virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual float screen_get_max_scale() const {
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virtual float screen_get_max_scale() const {
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float scale = 1.f;
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float max_scale = 1.f;
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int screen_count = get_screen_count();
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int screen_count = get_screen_count();
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for (int i = 0; i < screen_count; i++) {
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for (int i = 0; i < screen_count; i++) {
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scale = std::fmax(scale, screen_get_scale(i));
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max_scale = std::fmax(max_scale, screen_get_scale(i));
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}
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}
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return scale;
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return max_scale;
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}
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}
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virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
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virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
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virtual Color screen_get_pixel(const Point2i &p_position) const { return Color(); }
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virtual Color screen_get_pixel(const Point2i &p_position) const { return Color(); }
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||||||
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Reference in a new issue