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-fix forced texture repeat in Polygon2D, now depends on texture.
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
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4 changed files with 11 additions and 24 deletions
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@ -552,6 +552,13 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
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};
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};
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bool Camera::is_position_behind(const Vector3& p_pos) const {
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Transform t = get_global_transform();
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Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized();
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return eyedir.dot(p_pos) < (eyedir.dot(t.origin)+near);
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}
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Point2 Camera::unproject_position(const Vector3& p_pos) const {
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if (!is_inside_tree()) {
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@ -666,6 +673,7 @@ void Camera::_bind_methods() {
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ObjectTypeDB::bind_method( _MD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal);
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ObjectTypeDB::bind_method( _MD("project_ray_origin","screen_point"), &Camera::project_ray_origin);
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ObjectTypeDB::bind_method( _MD("unproject_position","world_point"), &Camera::unproject_position);
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ObjectTypeDB::bind_method( _MD("is_position_behind","world_point"), &Camera::is_position_behind);
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ObjectTypeDB::bind_method( _MD("project_position","screen_point"), &Camera::project_position);
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ObjectTypeDB::bind_method( _MD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective );
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ObjectTypeDB::bind_method( _MD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal );
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