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Fix GodotProfileZone with tracy backend failing with shadowed variable names.
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3 changed files with 7 additions and 5 deletions
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@ -51,7 +51,7 @@
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// Define tracing macros.
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#define GodotProfileFrameMark FrameMark
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#define GodotProfileZone(m_zone_name) ZoneScopedN(m_zone_name)
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#define GodotProfileZone(m_zone_name) ZoneNamedN(GD_UNIQUE_NAME(__godot_tracy_szone_), m_zone_name, true)
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#define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name) ZoneNamedN(__godot_tracy_zone_##m_group_name, m_zone_name, true)
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#define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name) __godot_tracy_zone_##m_group_name.~ScopedZone();
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#ifndef TRACY_CALLSTACK
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@ -465,3 +465,8 @@ constexpr bool is_fully_defined_v = is_fully_defined<T>::value;
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#else
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#define STATIC_ASSERT_INCOMPLETE_TYPE(m_keyword, m_type)
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#endif
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#define _GD_VARNAME_CONCAT_B_(m_ignore, m_name) m_name
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#define _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_B_(hello there, m_a##m_b##m_c)
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#define _GD_VARNAME_CONCAT_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c)
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#define GD_UNIQUE_NAME(m_name) _GD_VARNAME_CONCAT_(m_name, _, __COUNTER__)
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@ -30,10 +30,7 @@
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#pragma once
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#define _GD_VARNAME_CONCAT_B_(m_ignore, m_name) m_name
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#define _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_B_(hello there, m_a##m_b##m_c)
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#define _GD_VARNAME_CONCAT_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c)
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#define GD_UNIQUE_NAME(m_name) _GD_VARNAME_CONCAT_(m_name, _, __COUNTER__)
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#include "core/typedefs.h"
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// unreachable
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