Improve appearance of the material editor preview

- Use lower camera FOV to show more of the sphere/box, while still
  fully displaying the meshes in question.
This commit is contained in:
Hugo Locurcio 2022-07-10 18:47:09 +02:00
parent d26442e709
commit 99ac090233
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GPG key ID: 39E8F8BE30B0A49C

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@ -155,7 +155,9 @@ MaterialEditor::MaterialEditor() {
camera = memnew(Camera3D);
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3)));
camera->set_perspective(45, 0.1, 10);
// Use low field of view so the sphere/box is fully encompassed within the preview,
// without much distortion.
camera->set_perspective(20, 0.1, 10);
camera->make_current();
viewport->add_child(camera);
@ -177,8 +179,8 @@ MaterialEditor::MaterialEditor() {
Transform3D box_xform;
box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(25.0));
box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg2rad(-25.0));
box_xform.basis.scale(Vector3(0.8, 0.8, 0.8));
box_xform.origin.y = 0.2;
box_xform.basis.scale(Vector3(0.7, 0.7, 0.7));
box_xform.origin.y = 0.05;
box_instance->set_transform(box_xform);
sphere_mesh.instantiate();