Modernize Thread

- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
This commit is contained in:
Pedro J. Estébanez 2021-01-19 13:29:41 +01:00
parent 6ddfc8e718
commit 99fe462452
87 changed files with 385 additions and 1056 deletions

View file

@ -424,26 +424,23 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) {
}
void EditorResourcePreview::start() {
ERR_FAIL_COND_MSG(thread, "Thread already started.");
thread = Thread::create(_thread_func, this);
ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started.");
thread.start(_thread_func, this);
}
void EditorResourcePreview::stop() {
if (thread) {
if (thread.is_started()) {
exit = true;
preview_sem.post();
while (!exited) {
OS::get_singleton()->delay_usec(10000);
RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server
}
Thread::wait_to_finish(thread);
memdelete(thread);
thread = nullptr;
thread.wait_to_finish();
}
}
EditorResourcePreview::EditorResourcePreview() {
thread = nullptr;
singleton = this;
order = 0;
exit = false;