mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Style: Apply fixes from black and codespell
This commit is contained in:
parent
580d87b837
commit
9a8b5848d8
69 changed files with 85 additions and 117 deletions
|
|
@ -368,7 +368,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
|
|||
buffers.base_texture = rb->get_internal_texture(i);
|
||||
buffers.depth_texture = rb->get_depth_texture(i);
|
||||
|
||||
// In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustrum
|
||||
// In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustum
|
||||
float z_near = p_render_data->scene_data->view_projection[i].get_z_near();
|
||||
float z_far = p_render_data->scene_data->view_projection[i].get_z_far();
|
||||
bokeh_dof->bokeh_dof_compute(buffers, p_render_data->camera_attributes, z_near, z_far, p_render_data->scene_data->cam_orthogonal);
|
||||
|
|
@ -391,7 +391,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
|
|||
buffers.depth_texture = rb->get_depth_texture(i);
|
||||
buffers.base_fb = FramebufferCacheRD::get_singleton()->get_cache(buffers.base_texture); // TODO move this into bokeh_dof_raster, we can do this internally
|
||||
|
||||
// In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustrum
|
||||
// In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustum
|
||||
float z_near = p_render_data->scene_data->view_projection[i].get_z_near();
|
||||
float z_far = p_render_data->scene_data->view_projection[i].get_z_far();
|
||||
bokeh_dof->bokeh_dof_raster(buffers, p_render_data->camera_attributes, z_near, z_far, p_render_data->scene_data->cam_orthogonal);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue