Fix smoothed camera position with limits

This commit is contained in:
kobewi 2025-07-02 13:54:30 +02:00
parent efb40c1524
commit 9a941441c4

View file

@ -224,7 +224,7 @@ Transform2D Camera2D::get_camera_transform() {
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
if (limit_enabled && (!position_smoothing_enabled || !limit_smoothing_enabled)) {
Point2 bottom_right_corner = Point2(screen_rect.position + 2.0 * (camera_pos - screen_rect.position));
Point2 bottom_right_corner = Point2(screen_rect.position + 2.0 * (ret_camera_pos - screen_rect.position));
// Apply horizontal limiting.
if (bottom_right_corner.x - screen_rect.position.x > limit[SIDE_RIGHT] - limit[SIDE_LEFT]) {
// Split the difference horizontally (center it).