Import mesh colors in 8BPP.

* Colors were imported as 16BPP (half float)
* Far most common use cases only require 8BPP
* If you need higher data precision, use a custom array, which are supported now.

**WARNING**: 3D Scenes imported in 4.0 no longer compatible with this new format. You need to re-import them (erase them from .godot/import)
This commit is contained in:
reduz 2021-06-30 17:03:33 -03:00
parent 3530cb639a
commit 9ad0c6cde7
4 changed files with 33 additions and 31 deletions

View file

@ -438,13 +438,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
const Color *src = array.ptr();
uint16_t color16[4];
for (int i = 0; i < p_vertex_array_len; i++) {
color16[0] = Math::make_half_float(src[i].r);
color16[1] = Math::make_half_float(src[i].g);
color16[2] = Math::make_half_float(src[i].b);
color16[3] = Math::make_half_float(src[i].a);
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color16, 8);
uint8_t color8[4] = {
uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
};
memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
}
} break;
case RS::ARRAY_TEX_UV: {
@ -761,7 +762,7 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i
elem_size = 4;
} break;
case RS::ARRAY_COLOR: {
elem_size = 8;
elem_size = 4;
} break;
case RS::ARRAY_TEX_UV: {
elem_size = 8;
@ -1123,8 +1124,9 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Color *w = arr.ptrw();
for (int32_t j = 0; j < p_vertex_len; j++) {
const uint16_t *v = (const uint16_t *)&ar[j * attrib_elem_size + offsets[i]];
w[j] = Color(Math::half_to_float(v[0]), Math::half_to_float(v[1]), Math::half_to_float(v[2]), Math::half_to_float(v[3]));
const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
}
ret[i] = arr;