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	Move luminance effect into its own class and use new buffers system
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								servers/rendering/renderer_rd/effects/luminance.cpp
									
										
									
									
									
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								servers/rendering/renderer_rd/effects/luminance.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,255 @@ | ||||||
|  | /**************************************************************************/ | ||||||
|  | /*  luminance.cpp                                                         */ | ||||||
|  | /**************************************************************************/ | ||||||
|  | /*                         This file is part of:                          */ | ||||||
|  | /*                             GODOT ENGINE                               */ | ||||||
|  | /*                        https://godotengine.org                         */ | ||||||
|  | /**************************************************************************/ | ||||||
|  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||||||
|  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | ||||||
|  | /*                                                                        */ | ||||||
|  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | ||||||
|  | /* a copy of this software and associated documentation files (the        */ | ||||||
|  | /* "Software"), to deal in the Software without restriction, including    */ | ||||||
|  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | ||||||
|  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | ||||||
|  | /* permit persons to whom the Software is furnished to do so, subject to  */ | ||||||
|  | /* the following conditions:                                              */ | ||||||
|  | /*                                                                        */ | ||||||
|  | /* The above copyright notice and this permission notice shall be         */ | ||||||
|  | /* included in all copies or substantial portions of the Software.        */ | ||||||
|  | /*                                                                        */ | ||||||
|  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | ||||||
|  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | ||||||
|  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||||||
|  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | ||||||
|  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | ||||||
|  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | ||||||
|  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | ||||||
|  | /**************************************************************************/ | ||||||
|  | 
 | ||||||
|  | #include "luminance.h" | ||||||
|  | #include "../framebuffer_cache_rd.h" | ||||||
|  | #include "../uniform_set_cache_rd.h" | ||||||
|  | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" | ||||||
|  | 
 | ||||||
|  | using namespace RendererRD; | ||||||
|  | 
 | ||||||
|  | Luminance::Luminance(bool p_prefer_raster_effects) { | ||||||
|  | 	prefer_raster_effects = p_prefer_raster_effects; | ||||||
|  | 
 | ||||||
|  | 	if (prefer_raster_effects) { | ||||||
|  | 		Vector<String> luminance_reduce_modes; | ||||||
|  | 		luminance_reduce_modes.push_back("\n#define FIRST_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FIRST
 | ||||||
|  | 		luminance_reduce_modes.push_back("\n"); // LUMINANCE_REDUCE_FRAGMENT
 | ||||||
|  | 		luminance_reduce_modes.push_back("\n#define FINAL_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FINAL
 | ||||||
|  | 
 | ||||||
|  | 		luminance_reduce_raster.shader.initialize(luminance_reduce_modes); | ||||||
|  | 		luminance_reduce_raster.shader_version = luminance_reduce_raster.shader.version_create(); | ||||||
|  | 
 | ||||||
|  | 		for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) { | ||||||
|  | 			luminance_reduce_raster.pipelines[i].setup(luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); | ||||||
|  | 		} | ||||||
|  | 	} else { | ||||||
|  | 		// Initialize luminance_reduce
 | ||||||
|  | 		Vector<String> luminance_reduce_modes; | ||||||
|  | 		luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n"); | ||||||
|  | 		luminance_reduce_modes.push_back("\n"); | ||||||
|  | 		luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n"); | ||||||
|  | 
 | ||||||
|  | 		luminance_reduce.shader.initialize(luminance_reduce_modes); | ||||||
|  | 		luminance_reduce.shader_version = luminance_reduce.shader.version_create(); | ||||||
|  | 
 | ||||||
|  | 		for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) { | ||||||
|  | 			luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i)); | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) { | ||||||
|  | 			luminance_reduce_raster.pipelines[i].clear(); | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Luminance::~Luminance() { | ||||||
|  | 	if (prefer_raster_effects) { | ||||||
|  | 		luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version); | ||||||
|  | 	} else { | ||||||
|  | 		luminance_reduce.shader.version_free(luminance_reduce.shader_version); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void Luminance::LuminanceBuffers::set_prefer_raster_effects(bool p_prefer_raster_effects) { | ||||||
|  | 	prefer_raster_effects = p_prefer_raster_effects; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void Luminance::LuminanceBuffers::configure(RenderSceneBuffersRD *p_render_buffers) { | ||||||
|  | 	Size2i internal_size = p_render_buffers->get_internal_size(); | ||||||
|  | 	int w = internal_size.x; | ||||||
|  | 	int h = internal_size.y; | ||||||
|  | 
 | ||||||
|  | 	while (true) { | ||||||
|  | 		w = MAX(w / 8, 1); | ||||||
|  | 		h = MAX(h / 8, 1); | ||||||
|  | 
 | ||||||
|  | 		RD::TextureFormat tf; | ||||||
|  | 		tf.format = RD::DATA_FORMAT_R32_SFLOAT; | ||||||
|  | 		tf.width = w; | ||||||
|  | 		tf.height = h; | ||||||
|  | 
 | ||||||
|  | 		bool final = w == 1 && h == 1; | ||||||
|  | 
 | ||||||
|  | 		if (prefer_raster_effects) { | ||||||
|  | 			tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; | ||||||
|  | 		} else { | ||||||
|  | 			tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; | ||||||
|  | 			if (final) { | ||||||
|  | 				tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); | ||||||
|  | 		reduce.push_back(texture); | ||||||
|  | 
 | ||||||
|  | 		if (final) { | ||||||
|  | 			current = RD::get_singleton()->texture_create(tf, RD::TextureView()); | ||||||
|  | 			break; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void Luminance::LuminanceBuffers::free_data() { | ||||||
|  | 	for (int i = 0; i < reduce.size(); i++) { | ||||||
|  | 		RD::get_singleton()->free(reduce[i]); | ||||||
|  | 	} | ||||||
|  | 	reduce.clear(); | ||||||
|  | 
 | ||||||
|  | 	if (current.is_valid()) { | ||||||
|  | 		RD::get_singleton()->free(current); | ||||||
|  | 		current = RID(); | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Ref<Luminance::LuminanceBuffers> Luminance::get_luminance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers) { | ||||||
|  | 	if (p_render_buffers->has_custom_data(RB_LUMINANCE_BUFFERS)) { | ||||||
|  | 		return p_render_buffers->get_custom_data(RB_LUMINANCE_BUFFERS); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	Ref<LuminanceBuffers> buffers; | ||||||
|  | 	buffers.instantiate(); | ||||||
|  | 	buffers->set_prefer_raster_effects(prefer_raster_effects); | ||||||
|  | 	buffers->configure(p_render_buffers.ptr()); | ||||||
|  | 
 | ||||||
|  | 	p_render_buffers->set_custom_data(RB_LUMINANCE_BUFFERS, buffers); | ||||||
|  | 
 | ||||||
|  | 	return buffers; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | RID Luminance::get_current_luminance_buffer(Ref<RenderSceneBuffersRD> p_render_buffers) { | ||||||
|  | 	if (p_render_buffers->has_custom_data(RB_LUMINANCE_BUFFERS)) { | ||||||
|  | 		Ref<LuminanceBuffers> buffers = p_render_buffers->get_custom_data(RB_LUMINANCE_BUFFERS); | ||||||
|  | 		return buffers->current; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	return RID(); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void Luminance::luminance_reduction(RID p_source_texture, const Size2i p_source_size, Ref<LuminanceBuffers> p_luminance_buffers, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { | ||||||
|  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | ||||||
|  | 	ERR_FAIL_NULL(uniform_set_cache); | ||||||
|  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | ||||||
|  | 	ERR_FAIL_NULL(material_storage); | ||||||
|  | 
 | ||||||
|  | 	// setup our uniforms
 | ||||||
|  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | ||||||
|  | 
 | ||||||
|  | 	if (prefer_raster_effects) { | ||||||
|  | 		LuminanceReduceRasterPushConstant push_constant; | ||||||
|  | 		memset(&push_constant, 0, sizeof(LuminanceReduceRasterPushConstant)); | ||||||
|  | 
 | ||||||
|  | 		push_constant.max_luminance = p_max_luminance; | ||||||
|  | 		push_constant.min_luminance = p_min_luminance; | ||||||
|  | 		push_constant.exposure_adjust = p_adjust; | ||||||
|  | 
 | ||||||
|  | 		for (int i = 0; i < p_luminance_buffers->reduce.size(); i++) { | ||||||
|  | 			push_constant.source_size[0] = i == 0 ? p_source_size.x : push_constant.dest_size[0]; | ||||||
|  | 			push_constant.source_size[1] = i == 0 ? p_source_size.y : push_constant.dest_size[1]; | ||||||
|  | 			push_constant.dest_size[0] = MAX(push_constant.source_size[0] / 8, 1); | ||||||
|  | 			push_constant.dest_size[1] = MAX(push_constant.source_size[1] / 8, 1); | ||||||
|  | 
 | ||||||
|  | 			bool final = !p_set && (push_constant.dest_size[0] == 1) && (push_constant.dest_size[1] == 1); | ||||||
|  | 			LuminanceReduceRasterMode mode = final ? LUMINANCE_REDUCE_FRAGMENT_FINAL : (i == 0 ? LUMINANCE_REDUCE_FRAGMENT_FIRST : LUMINANCE_REDUCE_FRAGMENT); | ||||||
|  | 			RID shader = luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, mode); | ||||||
|  | 
 | ||||||
|  | 			RID framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_luminance_buffers->reduce[i]); | ||||||
|  | 
 | ||||||
|  | 			RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, i == 0 ? p_source_texture : p_luminance_buffers->reduce[i - 1] })); | ||||||
|  | 
 | ||||||
|  | 			RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); | ||||||
|  | 			RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, luminance_reduce_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer))); | ||||||
|  | 			RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0); | ||||||
|  | 			if (final) { | ||||||
|  | 				RD::Uniform u_current_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_luminance_buffers->current })); | ||||||
|  | 				RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_current_texture), 1); | ||||||
|  | 			} | ||||||
|  | 			RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); | ||||||
|  | 
 | ||||||
|  | 			RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(LuminanceReduceRasterPushConstant)); | ||||||
|  | 
 | ||||||
|  | 			RD::get_singleton()->draw_list_draw(draw_list, true); | ||||||
|  | 			RD::get_singleton()->draw_list_end(); | ||||||
|  | 		} | ||||||
|  | 	} else { | ||||||
|  | 		LuminanceReducePushConstant push_constant; | ||||||
|  | 		memset(&push_constant, 0, sizeof(LuminanceReducePushConstant)); | ||||||
|  | 
 | ||||||
|  | 		push_constant.source_size[0] = p_source_size.x; | ||||||
|  | 		push_constant.source_size[1] = p_source_size.y; | ||||||
|  | 		push_constant.max_luminance = p_max_luminance; | ||||||
|  | 		push_constant.min_luminance = p_min_luminance; | ||||||
|  | 		push_constant.exposure_adjust = p_adjust; | ||||||
|  | 
 | ||||||
|  | 		RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); | ||||||
|  | 
 | ||||||
|  | 		for (int i = 0; i < p_luminance_buffers->reduce.size(); i++) { | ||||||
|  | 			RID shader; | ||||||
|  | 
 | ||||||
|  | 			if (i == 0) { | ||||||
|  | 				shader = luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, LUMINANCE_REDUCE_READ); | ||||||
|  | 				RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_texture })); | ||||||
|  | 
 | ||||||
|  | 				RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]); | ||||||
|  | 				RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0); | ||||||
|  | 			} else { | ||||||
|  | 				RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done
 | ||||||
|  | 
 | ||||||
|  | 				if (i == p_luminance_buffers->reduce.size() - 1 && !p_set) { | ||||||
|  | 					shader = luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, LUMINANCE_REDUCE_WRITE); | ||||||
|  | 					RD::Uniform u_current_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_luminance_buffers->current })); | ||||||
|  | 
 | ||||||
|  | 					RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]); | ||||||
|  | 					RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_current_texture), 2); | ||||||
|  | 				} else { | ||||||
|  | 					shader = luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, LUMINANCE_REDUCE); | ||||||
|  | 					RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]); | ||||||
|  | 				} | ||||||
|  | 
 | ||||||
|  | 				RD::Uniform u_source_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_luminance_buffers->reduce[i - 1]); | ||||||
|  | 				RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0); | ||||||
|  | 			} | ||||||
|  | 
 | ||||||
|  | 			RD::Uniform u_reduce_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_luminance_buffers->reduce[i]); | ||||||
|  | 			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_reduce_texture), 1); | ||||||
|  | 
 | ||||||
|  | 			RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(LuminanceReducePushConstant)); | ||||||
|  | 
 | ||||||
|  | 			RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.source_size[0], push_constant.source_size[1], 1); | ||||||
|  | 
 | ||||||
|  | 			push_constant.source_size[0] = MAX(push_constant.source_size[0] / 8, 1); | ||||||
|  | 			push_constant.source_size[1] = MAX(push_constant.source_size[1] / 8, 1); | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		RD::get_singleton()->compute_list_end(); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	SWAP(p_luminance_buffers->current, p_luminance_buffers->reduce.write[p_luminance_buffers->reduce.size() - 1]); | ||||||
|  | } | ||||||
							
								
								
									
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								servers/rendering/renderer_rd/effects/luminance.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
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								servers/rendering/renderer_rd/effects/luminance.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,120 @@ | ||||||
|  | /**************************************************************************/ | ||||||
|  | /*  luminance.h                                                           */ | ||||||
|  | /**************************************************************************/ | ||||||
|  | /*                         This file is part of:                          */ | ||||||
|  | /*                             GODOT ENGINE                               */ | ||||||
|  | /*                        https://godotengine.org                         */ | ||||||
|  | /**************************************************************************/ | ||||||
|  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||||||
|  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | ||||||
|  | /*                                                                        */ | ||||||
|  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | ||||||
|  | /* a copy of this software and associated documentation files (the        */ | ||||||
|  | /* "Software"), to deal in the Software without restriction, including    */ | ||||||
|  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | ||||||
|  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | ||||||
|  | /* permit persons to whom the Software is furnished to do so, subject to  */ | ||||||
|  | /* the following conditions:                                              */ | ||||||
|  | /*                                                                        */ | ||||||
|  | /* The above copyright notice and this permission notice shall be         */ | ||||||
|  | /* included in all copies or substantial portions of the Software.        */ | ||||||
|  | /*                                                                        */ | ||||||
|  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | ||||||
|  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | ||||||
|  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||||||
|  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | ||||||
|  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | ||||||
|  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | ||||||
|  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | ||||||
|  | /**************************************************************************/ | ||||||
|  | 
 | ||||||
|  | #ifndef LUMINANCE_RD_H | ||||||
|  | #define LUMINANCE_RD_H | ||||||
|  | 
 | ||||||
|  | #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" | ||||||
|  | #include "servers/rendering/renderer_rd/shaders/effects/luminance_reduce.glsl.gen.h" | ||||||
|  | #include "servers/rendering/renderer_rd/shaders/effects/luminance_reduce_raster.glsl.gen.h" | ||||||
|  | #include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h" | ||||||
|  | #include "servers/rendering/renderer_scene_render.h" | ||||||
|  | 
 | ||||||
|  | #include "servers/rendering_server.h" | ||||||
|  | 
 | ||||||
|  | #define RB_LUMINANCE_BUFFERS SNAME("luminance_buffers") | ||||||
|  | 
 | ||||||
|  | namespace RendererRD { | ||||||
|  | 
 | ||||||
|  | class Luminance { | ||||||
|  | private: | ||||||
|  | 	bool prefer_raster_effects; | ||||||
|  | 
 | ||||||
|  | 	enum LuminanceReduceMode { | ||||||
|  | 		LUMINANCE_REDUCE_READ, | ||||||
|  | 		LUMINANCE_REDUCE, | ||||||
|  | 		LUMINANCE_REDUCE_WRITE, | ||||||
|  | 		LUMINANCE_REDUCE_MAX | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	struct LuminanceReducePushConstant { | ||||||
|  | 		int32_t source_size[2]; | ||||||
|  | 		float max_luminance; | ||||||
|  | 		float min_luminance; | ||||||
|  | 		float exposure_adjust; | ||||||
|  | 		float pad[3]; | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	struct LuminanceReduce { | ||||||
|  | 		LuminanceReduceShaderRD shader; | ||||||
|  | 		RID shader_version; | ||||||
|  | 		RID pipelines[LUMINANCE_REDUCE_MAX]; | ||||||
|  | 	} luminance_reduce; | ||||||
|  | 
 | ||||||
|  | 	enum LuminanceReduceRasterMode { | ||||||
|  | 		LUMINANCE_REDUCE_FRAGMENT_FIRST, | ||||||
|  | 		LUMINANCE_REDUCE_FRAGMENT, | ||||||
|  | 		LUMINANCE_REDUCE_FRAGMENT_FINAL, | ||||||
|  | 		LUMINANCE_REDUCE_FRAGMENT_MAX | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	struct LuminanceReduceRasterPushConstant { | ||||||
|  | 		int32_t source_size[2]; | ||||||
|  | 		int32_t dest_size[2]; | ||||||
|  | 		float exposure_adjust; | ||||||
|  | 		float min_luminance; | ||||||
|  | 		float max_luminance; | ||||||
|  | 		uint32_t pad1; | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	struct LuminanceReduceFragment { | ||||||
|  | 		LuminanceReduceRasterShaderRD shader; | ||||||
|  | 		RID shader_version; | ||||||
|  | 		PipelineCacheRD pipelines[LUMINANCE_REDUCE_FRAGMENT_MAX]; | ||||||
|  | 	} luminance_reduce_raster; | ||||||
|  | 
 | ||||||
|  | public: | ||||||
|  | 	class LuminanceBuffers : public RenderBufferCustomDataRD { | ||||||
|  | 		GDCLASS(LuminanceBuffers, RenderBufferCustomDataRD); | ||||||
|  | 
 | ||||||
|  | 	private: | ||||||
|  | 		bool prefer_raster_effects; | ||||||
|  | 
 | ||||||
|  | 	public: | ||||||
|  | 		Vector<RID> reduce; | ||||||
|  | 		RID current; | ||||||
|  | 
 | ||||||
|  | 		virtual void configure(RenderSceneBuffersRD *p_render_buffers) override; | ||||||
|  | 		virtual void free_data() override; | ||||||
|  | 
 | ||||||
|  | 		void set_prefer_raster_effects(bool p_prefer_raster_effects); | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	Ref<LuminanceBuffers> get_luminance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers); | ||||||
|  | 	RID get_current_luminance_buffer(Ref<RenderSceneBuffersRD> p_render_buffers); | ||||||
|  | 	void luminance_reduction(RID p_source_texture, const Size2i p_source_size, Ref<LuminanceBuffers> p_luminance_buffers, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); | ||||||
|  | 
 | ||||||
|  | 	Luminance(bool p_prefer_raster_effects); | ||||||
|  | 	~Luminance(); | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | } // namespace RendererRD
 | ||||||
|  | 
 | ||||||
|  | #endif // LUMINANCE_RD_H
 | ||||||
|  | @ -55,36 +55,13 @@ RID EffectsRD::_get_uniform_set_from_image(RID p_image) { | ||||||
| 	u.append_id(p_image); | 	u.append_id(p_image); | ||||||
| 	uniforms.push_back(u); | 	uniforms.push_back(u); | ||||||
| 	//any thing with the same configuration (one texture in binding 0 for set 0), is good
 | 	//any thing with the same configuration (one texture in binding 0 for set 0), is good
 | ||||||
| 	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1); | 	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 1); | ||||||
| 
 | 
 | ||||||
| 	image_to_uniform_set_cache[p_image] = uniform_set; | 	image_to_uniform_set_cache[p_image] = uniform_set; | ||||||
| 
 | 
 | ||||||
| 	return uniform_set; | 	return uniform_set; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { |  | ||||||
| 	if (texture_to_uniform_set_cache.has(p_texture)) { |  | ||||||
| 		RID uniform_set = texture_to_uniform_set_cache[p_texture]; |  | ||||||
| 		if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { |  | ||||||
| 			return uniform_set; |  | ||||||
| 		} |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	Vector<RD::Uniform> uniforms; |  | ||||||
| 	RD::Uniform u; |  | ||||||
| 	u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; |  | ||||||
| 	u.binding = 0; |  | ||||||
| 	u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler); |  | ||||||
| 	u.append_id(p_texture); |  | ||||||
| 	uniforms.push_back(u); |  | ||||||
| 	// anything with the same configuration (one texture in binding 0 for set 0), is good
 |  | ||||||
| 	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, 0), 0); |  | ||||||
| 
 |  | ||||||
| 	texture_to_uniform_set_cache[p_texture] = uniform_set; |  | ||||||
| 
 |  | ||||||
| 	return uniform_set; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { | RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { | ||||||
| 	if (texture_to_compute_uniform_set_cache.has(p_texture)) { | 	if (texture_to_compute_uniform_set_cache.has(p_texture)) { | ||||||
| 		RID uniform_set = texture_to_compute_uniform_set_cache[p_texture]; | 		RID uniform_set = texture_to_compute_uniform_set_cache[p_texture]; | ||||||
|  | @ -101,86 +78,13 @@ RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_m | ||||||
| 	u.append_id(p_texture); | 	u.append_id(p_texture); | ||||||
| 	uniforms.push_back(u); | 	uniforms.push_back(u); | ||||||
| 	//any thing with the same configuration (one texture in binding 0 for set 0), is good
 | 	//any thing with the same configuration (one texture in binding 0 for set 0), is good
 | ||||||
| 	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0); | 	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 0); | ||||||
| 
 | 
 | ||||||
| 	texture_to_compute_uniform_set_cache[p_texture] = uniform_set; | 	texture_to_compute_uniform_set_cache[p_texture] = uniform_set; | ||||||
| 
 | 
 | ||||||
| 	return uniform_set; | 	return uniform_set; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { |  | ||||||
| 	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute version of luminance reduction with the mobile renderer."); |  | ||||||
| 
 |  | ||||||
| 	luminance_reduce.push_constant.source_size[0] = p_source_size.x; |  | ||||||
| 	luminance_reduce.push_constant.source_size[1] = p_source_size.y; |  | ||||||
| 	luminance_reduce.push_constant.max_luminance = p_max_luminance; |  | ||||||
| 	luminance_reduce.push_constant.min_luminance = p_min_luminance; |  | ||||||
| 	luminance_reduce.push_constant.exposure_adjust = p_adjust; |  | ||||||
| 
 |  | ||||||
| 	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |  | ||||||
| 
 |  | ||||||
| 	for (int i = 0; i < p_reduce.size(); i++) { |  | ||||||
| 		if (i == 0) { |  | ||||||
| 			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]); |  | ||||||
| 			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0); |  | ||||||
| 		} else { |  | ||||||
| 			RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done
 |  | ||||||
| 
 |  | ||||||
| 			if (i == p_reduce.size() - 1 && !p_set) { |  | ||||||
| 				RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]); |  | ||||||
| 				RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2); |  | ||||||
| 			} else { |  | ||||||
| 				RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]); |  | ||||||
| 			} |  | ||||||
| 
 |  | ||||||
| 			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0); |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1); |  | ||||||
| 
 |  | ||||||
| 		RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant)); |  | ||||||
| 
 |  | ||||||
| 		RD::get_singleton()->compute_list_dispatch_threads(compute_list, luminance_reduce.push_constant.source_size[0], luminance_reduce.push_constant.source_size[1], 1); |  | ||||||
| 
 |  | ||||||
| 		luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1); |  | ||||||
| 		luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1); |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	RD::get_singleton()->compute_list_end(); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void EffectsRD::luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { |  | ||||||
| 	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster version of luminance reduction with the clustered renderer."); |  | ||||||
| 	ERR_FAIL_COND_MSG(p_reduce.size() != p_fb.size(), "Incorrect frame buffer account for luminance reduction."); |  | ||||||
| 
 |  | ||||||
| 	luminance_reduce_raster.push_constant.max_luminance = p_max_luminance; |  | ||||||
| 	luminance_reduce_raster.push_constant.min_luminance = p_min_luminance; |  | ||||||
| 	luminance_reduce_raster.push_constant.exposure_adjust = p_adjust; |  | ||||||
| 
 |  | ||||||
| 	for (int i = 0; i < p_reduce.size(); i++) { |  | ||||||
| 		luminance_reduce_raster.push_constant.source_size[0] = i == 0 ? p_source_size.x : luminance_reduce_raster.push_constant.dest_size[0]; |  | ||||||
| 		luminance_reduce_raster.push_constant.source_size[1] = i == 0 ? p_source_size.y : luminance_reduce_raster.push_constant.dest_size[1]; |  | ||||||
| 		luminance_reduce_raster.push_constant.dest_size[0] = MAX(luminance_reduce_raster.push_constant.source_size[0] / 8, 1); |  | ||||||
| 		luminance_reduce_raster.push_constant.dest_size[1] = MAX(luminance_reduce_raster.push_constant.source_size[1] / 8, 1); |  | ||||||
| 
 |  | ||||||
| 		bool final = !p_set && (luminance_reduce_raster.push_constant.dest_size[0] == 1) && (luminance_reduce_raster.push_constant.dest_size[1] == 1); |  | ||||||
| 		LuminanceReduceRasterMode mode = final ? LUMINANCE_REDUCE_FRAGMENT_FINAL : (i == 0 ? LUMINANCE_REDUCE_FRAGMENT_FIRST : LUMINANCE_REDUCE_FRAGMENT); |  | ||||||
| 
 |  | ||||||
| 		RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |  | ||||||
| 		RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, luminance_reduce_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_fb[i]))); |  | ||||||
| 		RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(i == 0 ? p_source_texture : p_reduce[i - 1]), 0); |  | ||||||
| 		if (final) { |  | ||||||
| 			RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_prev_luminance), 1); |  | ||||||
| 		} |  | ||||||
| 		RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); |  | ||||||
| 
 |  | ||||||
| 		RD::get_singleton()->draw_list_set_push_constant(draw_list, &luminance_reduce_raster.push_constant, sizeof(LuminanceReduceRasterPushConstant)); |  | ||||||
| 
 |  | ||||||
| 		RD::get_singleton()->draw_list_draw(draw_list, true); |  | ||||||
| 		RD::get_singleton()->draw_list_end(); |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { | void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { | ||||||
| 	roughness_limiter.push_constant.screen_size[0] = p_size.x; | 	roughness_limiter.push_constant.screen_size[0] = p_size.x; | ||||||
| 	roughness_limiter.push_constant.screen_size[1] = p_size.y; | 	roughness_limiter.push_constant.screen_size[1] = p_size.y; | ||||||
|  | @ -270,39 +174,6 @@ void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) { | ||||||
| EffectsRD::EffectsRD(bool p_prefer_raster_effects) { | EffectsRD::EffectsRD(bool p_prefer_raster_effects) { | ||||||
| 	prefer_raster_effects = p_prefer_raster_effects; | 	prefer_raster_effects = p_prefer_raster_effects; | ||||||
| 
 | 
 | ||||||
| 	if (prefer_raster_effects) { |  | ||||||
| 		Vector<String> luminance_reduce_modes; |  | ||||||
| 		luminance_reduce_modes.push_back("\n#define FIRST_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FIRST
 |  | ||||||
| 		luminance_reduce_modes.push_back("\n"); // LUMINANCE_REDUCE_FRAGMENT
 |  | ||||||
| 		luminance_reduce_modes.push_back("\n#define FINAL_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FINAL
 |  | ||||||
| 
 |  | ||||||
| 		luminance_reduce_raster.shader.initialize(luminance_reduce_modes); |  | ||||||
| 		memset(&luminance_reduce_raster.push_constant, 0, sizeof(LuminanceReduceRasterPushConstant)); |  | ||||||
| 		luminance_reduce_raster.shader_version = luminance_reduce_raster.shader.version_create(); |  | ||||||
| 
 |  | ||||||
| 		for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) { |  | ||||||
| 			luminance_reduce_raster.pipelines[i].setup(luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |  | ||||||
| 		} |  | ||||||
| 	} else { |  | ||||||
| 		// Initialize luminance_reduce
 |  | ||||||
| 		Vector<String> luminance_reduce_modes; |  | ||||||
| 		luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n"); |  | ||||||
| 		luminance_reduce_modes.push_back("\n"); |  | ||||||
| 		luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n"); |  | ||||||
| 
 |  | ||||||
| 		luminance_reduce.shader.initialize(luminance_reduce_modes); |  | ||||||
| 
 |  | ||||||
| 		luminance_reduce.shader_version = luminance_reduce.shader.version_create(); |  | ||||||
| 
 |  | ||||||
| 		for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) { |  | ||||||
| 			luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i)); |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) { |  | ||||||
| 			luminance_reduce_raster.pipelines[i].clear(); |  | ||||||
| 		} |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	if (!prefer_raster_effects) { | 	if (!prefer_raster_effects) { | ||||||
| 		// Initialize roughness limiter
 | 		// Initialize roughness limiter
 | ||||||
| 		Vector<String> shader_modes; | 		Vector<String> shader_modes; | ||||||
|  | @ -368,11 +239,6 @@ EffectsRD::~EffectsRD() { | ||||||
| 	RD::get_singleton()->free(default_mipmap_sampler); | 	RD::get_singleton()->free(default_mipmap_sampler); | ||||||
| 	RD::get_singleton()->free(index_buffer); //array gets freed as dependency
 | 	RD::get_singleton()->free(index_buffer); //array gets freed as dependency
 | ||||||
| 
 | 
 | ||||||
| 	if (prefer_raster_effects) { |  | ||||||
| 		luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version); |  | ||||||
| 	} else { |  | ||||||
| 		luminance_reduce.shader.version_free(luminance_reduce.shader_version); |  | ||||||
| 	} |  | ||||||
| 	if (!prefer_raster_effects) { | 	if (!prefer_raster_effects) { | ||||||
| 		roughness_limiter.shader.version_free(roughness_limiter.shader_version); | 		roughness_limiter.shader.version_free(roughness_limiter.shader_version); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | @ -33,8 +33,6 @@ | ||||||
| 
 | 
 | ||||||
| #include "core/math/projection.h" | #include "core/math/projection.h" | ||||||
| #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" | #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" | ||||||
| #include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h" |  | ||||||
| #include "servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl.gen.h" |  | ||||||
| #include "servers/rendering/renderer_rd/shaders/roughness_limiter.glsl.gen.h" | #include "servers/rendering/renderer_rd/shaders/roughness_limiter.glsl.gen.h" | ||||||
| #include "servers/rendering/renderer_rd/shaders/sort.glsl.gen.h" | #include "servers/rendering/renderer_rd/shaders/sort.glsl.gen.h" | ||||||
| #include "servers/rendering/renderer_scene_render.h" | #include "servers/rendering/renderer_scene_render.h" | ||||||
|  | @ -45,51 +43,6 @@ class EffectsRD { | ||||||
| private: | private: | ||||||
| 	bool prefer_raster_effects; | 	bool prefer_raster_effects; | ||||||
| 
 | 
 | ||||||
| 	enum LuminanceReduceMode { |  | ||||||
| 		LUMINANCE_REDUCE_READ, |  | ||||||
| 		LUMINANCE_REDUCE, |  | ||||||
| 		LUMINANCE_REDUCE_WRITE, |  | ||||||
| 		LUMINANCE_REDUCE_MAX |  | ||||||
| 	}; |  | ||||||
| 
 |  | ||||||
| 	struct LuminanceReducePushConstant { |  | ||||||
| 		int32_t source_size[2]; |  | ||||||
| 		float max_luminance; |  | ||||||
| 		float min_luminance; |  | ||||||
| 		float exposure_adjust; |  | ||||||
| 		float pad[3]; |  | ||||||
| 	}; |  | ||||||
| 
 |  | ||||||
| 	struct LuminanceReduce { |  | ||||||
| 		LuminanceReducePushConstant push_constant; |  | ||||||
| 		LuminanceReduceShaderRD shader; |  | ||||||
| 		RID shader_version; |  | ||||||
| 		RID pipelines[LUMINANCE_REDUCE_MAX]; |  | ||||||
| 	} luminance_reduce; |  | ||||||
| 
 |  | ||||||
| 	enum LuminanceReduceRasterMode { |  | ||||||
| 		LUMINANCE_REDUCE_FRAGMENT_FIRST, |  | ||||||
| 		LUMINANCE_REDUCE_FRAGMENT, |  | ||||||
| 		LUMINANCE_REDUCE_FRAGMENT_FINAL, |  | ||||||
| 		LUMINANCE_REDUCE_FRAGMENT_MAX |  | ||||||
| 	}; |  | ||||||
| 
 |  | ||||||
| 	struct LuminanceReduceRasterPushConstant { |  | ||||||
| 		int32_t source_size[2]; |  | ||||||
| 		int32_t dest_size[2]; |  | ||||||
| 		float exposure_adjust; |  | ||||||
| 		float min_luminance; |  | ||||||
| 		float max_luminance; |  | ||||||
| 		uint32_t pad1; |  | ||||||
| 	}; |  | ||||||
| 
 |  | ||||||
| 	struct LuminanceReduceFragment { |  | ||||||
| 		LuminanceReduceRasterPushConstant push_constant; |  | ||||||
| 		LuminanceReduceRasterShaderRD shader; |  | ||||||
| 		RID shader_version; |  | ||||||
| 		PipelineCacheRD pipelines[LUMINANCE_REDUCE_FRAGMENT_MAX]; |  | ||||||
| 	} luminance_reduce_raster; |  | ||||||
| 
 |  | ||||||
| 	struct RoughnessLimiterPushConstant { | 	struct RoughnessLimiterPushConstant { | ||||||
| 		int32_t screen_size[2]; | 		int32_t screen_size[2]; | ||||||
| 		float curve; | 		float curve; | ||||||
|  | @ -164,15 +117,11 @@ private: | ||||||
| 	RBMap<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache; | 	RBMap<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache; | ||||||
| 
 | 
 | ||||||
| 	RID _get_uniform_set_from_image(RID p_texture); | 	RID _get_uniform_set_from_image(RID p_texture); | ||||||
| 	RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false); |  | ||||||
| 	RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false); | 	RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false); | ||||||
| 
 | 
 | ||||||
| public: | public: | ||||||
| 	bool get_prefer_raster_effects(); | 	bool get_prefer_raster_effects(); | ||||||
| 
 | 
 | ||||||
| 	void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); |  | ||||||
| 	void luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false); |  | ||||||
| 
 |  | ||||||
| 	void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve); | 	void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve); | ||||||
| 
 | 
 | ||||||
| 	void sort_buffer(RID p_uniform_set, int p_size); | 	void sort_buffer(RID p_uniform_set, int p_size); | ||||||
|  |  | ||||||
|  | @ -249,57 +249,6 @@ Ref<RenderSceneBuffers> RendererSceneRenderRD::render_buffers_create() { | ||||||
| 	return rb; | 	return rb; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RendererSceneRenderRD::_allocate_luminance_textures(Ref<RenderSceneBuffersRD> rb) { |  | ||||||
| 	ERR_FAIL_COND(!rb->luminance.current.is_null()); |  | ||||||
| 
 |  | ||||||
| 	Size2i internal_size = rb->get_internal_size(); |  | ||||||
| 	int w = internal_size.x; |  | ||||||
| 	int h = internal_size.y; |  | ||||||
| 
 |  | ||||||
| 	while (true) { |  | ||||||
| 		w = MAX(w / 8, 1); |  | ||||||
| 		h = MAX(h / 8, 1); |  | ||||||
| 
 |  | ||||||
| 		RD::TextureFormat tf; |  | ||||||
| 		tf.format = RD::DATA_FORMAT_R32_SFLOAT; |  | ||||||
| 		tf.width = w; |  | ||||||
| 		tf.height = h; |  | ||||||
| 
 |  | ||||||
| 		bool final = w == 1 && h == 1; |  | ||||||
| 
 |  | ||||||
| 		if (_render_buffers_can_be_storage()) { |  | ||||||
| 			tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; |  | ||||||
| 			if (final) { |  | ||||||
| 				tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; |  | ||||||
| 			} |  | ||||||
| 		} else { |  | ||||||
| 			tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); |  | ||||||
| 
 |  | ||||||
| 		rb->luminance.reduce.push_back(texture); |  | ||||||
| 		if (!_render_buffers_can_be_storage()) { |  | ||||||
| 			Vector<RID> fb; |  | ||||||
| 			fb.push_back(texture); |  | ||||||
| 
 |  | ||||||
| 			rb->luminance.fb.push_back(RD::get_singleton()->framebuffer_create(fb)); |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		if (final) { |  | ||||||
| 			rb->luminance.current = RD::get_singleton()->texture_create(tf, RD::TextureView()); |  | ||||||
| 
 |  | ||||||
| 			if (!_render_buffers_can_be_storage()) { |  | ||||||
| 				Vector<RID> fb; |  | ||||||
| 				fb.push_back(rb->luminance.current); |  | ||||||
| 
 |  | ||||||
| 				rb->luminance.current_fb = RD::get_singleton()->framebuffer_create(fb); |  | ||||||
| 			} |  | ||||||
| 			break; |  | ||||||
| 		} |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) { | void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) { | ||||||
| 	Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; | 	Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; | ||||||
| 	ERR_FAIL_COND(rb.is_null()); | 	ERR_FAIL_COND(rb.is_null()); | ||||||
|  | @ -443,9 +392,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende | ||||||
| 		RENDER_TIMESTAMP("Auto exposure"); | 		RENDER_TIMESTAMP("Auto exposure"); | ||||||
| 
 | 
 | ||||||
| 		RD::get_singleton()->draw_command_begin_label("Auto exposure"); | 		RD::get_singleton()->draw_command_begin_label("Auto exposure"); | ||||||
| 		if (rb->luminance.current.is_null()) { | 
 | ||||||
| 			_allocate_luminance_textures(rb); | 		Ref<RendererRD::Luminance::LuminanceBuffers> luminance_buffers = luminance->get_luminance_buffers(rb); | ||||||
| 		} | 
 | ||||||
| 		uint64_t auto_exposure_version = RSG::camera_attributes->camera_attributes_get_auto_exposure_version(p_render_data->camera_attributes); | 		uint64_t auto_exposure_version = RSG::camera_attributes->camera_attributes_get_auto_exposure_version(p_render_data->camera_attributes); | ||||||
| 		bool set_immediate = auto_exposure_version != rb->get_auto_exposure_version(); | 		bool set_immediate = auto_exposure_version != rb->get_auto_exposure_version(); | ||||||
| 		rb->set_auto_exposure_version(auto_exposure_version); | 		rb->set_auto_exposure_version(auto_exposure_version); | ||||||
|  | @ -453,16 +402,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende | ||||||
| 		double step = RSG::camera_attributes->camera_attributes_get_auto_exposure_adjust_speed(p_render_data->camera_attributes) * time_step; | 		double step = RSG::camera_attributes->camera_attributes_get_auto_exposure_adjust_speed(p_render_data->camera_attributes) * time_step; | ||||||
| 		float auto_exposure_min_sensitivity = RSG::camera_attributes->camera_attributes_get_auto_exposure_min_sensitivity(p_render_data->camera_attributes); | 		float auto_exposure_min_sensitivity = RSG::camera_attributes->camera_attributes_get_auto_exposure_min_sensitivity(p_render_data->camera_attributes); | ||||||
| 		float auto_exposure_max_sensitivity = RSG::camera_attributes->camera_attributes_get_auto_exposure_max_sensitivity(p_render_data->camera_attributes); | 		float auto_exposure_max_sensitivity = RSG::camera_attributes->camera_attributes_get_auto_exposure_max_sensitivity(p_render_data->camera_attributes); | ||||||
| 		if (can_use_storage) { | 		luminance->luminance_reduction(internal_texture, internal_size, luminance_buffers, auto_exposure_min_sensitivity, auto_exposure_max_sensitivity, step, set_immediate); | ||||||
| 			RendererCompositorRD::singleton->get_effects()->luminance_reduction(internal_texture, internal_size, rb->luminance.reduce, rb->luminance.current, auto_exposure_min_sensitivity, auto_exposure_max_sensitivity, step, set_immediate); | 
 | ||||||
| 		} else { |  | ||||||
| 			RendererCompositorRD::singleton->get_effects()->luminance_reduction_raster(internal_texture, internal_size, rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, auto_exposure_min_sensitivity, auto_exposure_max_sensitivity, step, set_immediate); |  | ||||||
| 		} |  | ||||||
| 		// Swap final reduce with prev luminance.
 | 		// Swap final reduce with prev luminance.
 | ||||||
| 		SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]); |  | ||||||
| 		if (!can_use_storage) { |  | ||||||
| 			SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]); |  | ||||||
| 		} |  | ||||||
| 
 | 
 | ||||||
| 		auto_exposure_scale = RSG::camera_attributes->camera_attributes_get_auto_exposure_scale(p_render_data->camera_attributes); | 		auto_exposure_scale = RSG::camera_attributes->camera_attributes_get_auto_exposure_scale(p_render_data->camera_attributes); | ||||||
| 
 | 
 | ||||||
|  | @ -496,8 +438,8 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende | ||||||
| 
 | 
 | ||||||
| 				if (i == 0) { | 				if (i == 0) { | ||||||
| 					RID luminance_texture; | 					RID luminance_texture; | ||||||
| 					if (RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes) && rb->luminance.current.is_valid()) { | 					if (RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes)) { | ||||||
| 						luminance_texture = rb->luminance.current; | 						luminance_texture = luminance->get_current_luminance_buffer(rb); // this will return and empty RID if we don't have an auto exposure buffer
 | ||||||
| 					} | 					} | ||||||
| 					RID source = rb->get_internal_texture(l); | 					RID source = rb->get_internal_texture(l); | ||||||
| 					RID dest = rb->get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, l, i); | 					RID dest = rb->get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, l, i); | ||||||
|  | @ -530,9 +472,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende | ||||||
| 
 | 
 | ||||||
| 		RendererRD::ToneMapper::TonemapSettings tonemap; | 		RendererRD::ToneMapper::TonemapSettings tonemap; | ||||||
| 
 | 
 | ||||||
| 		if (can_use_effects && RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes) && rb->luminance.current.is_valid()) { | 		tonemap.exposure_texture = luminance->get_current_luminance_buffer(rb); | ||||||
|  | 		if (can_use_effects && RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes) && tonemap.exposure_texture.is_valid()) { | ||||||
| 			tonemap.use_auto_exposure = true; | 			tonemap.use_auto_exposure = true; | ||||||
| 			tonemap.exposure_texture = rb->luminance.current; |  | ||||||
| 			tonemap.auto_exposure_scale = auto_exposure_scale; | 			tonemap.auto_exposure_scale = auto_exposure_scale; | ||||||
| 		} else { | 		} else { | ||||||
| 			tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE); | 			tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE); | ||||||
|  | @ -746,10 +688,11 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) { | 	if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) { | ||||||
| 		if (p_render_buffers->luminance.current.is_valid()) { | 		RID luminance_texture = luminance->get_current_luminance_buffer(p_render_buffers); | ||||||
|  | 		if (luminance_texture.is_valid()) { | ||||||
| 			Size2i rtsize = texture_storage->render_target_get_size(render_target); | 			Size2i rtsize = texture_storage->render_target_get_size(render_target); | ||||||
| 
 | 
 | ||||||
| 			copy_effects->copy_to_fb_rect(p_render_buffers->luminance.current, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize / 8), false, true); | 			copy_effects->copy_to_fb_rect(luminance_texture, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize / 8), false, true); | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
|  | @ -1334,6 +1277,7 @@ void RendererSceneRenderRD::init() { | ||||||
| 	bool can_use_vrs = is_vrs_supported(); | 	bool can_use_vrs = is_vrs_supported(); | ||||||
| 	bokeh_dof = memnew(RendererRD::BokehDOF(!can_use_storage)); | 	bokeh_dof = memnew(RendererRD::BokehDOF(!can_use_storage)); | ||||||
| 	copy_effects = memnew(RendererRD::CopyEffects(!can_use_storage)); | 	copy_effects = memnew(RendererRD::CopyEffects(!can_use_storage)); | ||||||
|  | 	luminance = memnew(RendererRD::Luminance(!can_use_storage)); | ||||||
| 	tone_mapper = memnew(RendererRD::ToneMapper); | 	tone_mapper = memnew(RendererRD::ToneMapper); | ||||||
| 	if (can_use_vrs) { | 	if (can_use_vrs) { | ||||||
| 		vrs = memnew(RendererRD::VRS); | 		vrs = memnew(RendererRD::VRS); | ||||||
|  | @ -1354,6 +1298,9 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { | ||||||
| 	if (copy_effects) { | 	if (copy_effects) { | ||||||
| 		memdelete(copy_effects); | 		memdelete(copy_effects); | ||||||
| 	} | 	} | ||||||
|  | 	if (luminance) { | ||||||
|  | 		memdelete(luminance); | ||||||
|  | 	} | ||||||
| 	if (tone_mapper) { | 	if (tone_mapper) { | ||||||
| 		memdelete(tone_mapper); | 		memdelete(tone_mapper); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | @ -38,6 +38,7 @@ | ||||||
| #include "servers/rendering/renderer_rd/effects/bokeh_dof.h" | #include "servers/rendering/renderer_rd/effects/bokeh_dof.h" | ||||||
| #include "servers/rendering/renderer_rd/effects/copy_effects.h" | #include "servers/rendering/renderer_rd/effects/copy_effects.h" | ||||||
| #include "servers/rendering/renderer_rd/effects/fsr.h" | #include "servers/rendering/renderer_rd/effects/fsr.h" | ||||||
|  | #include "servers/rendering/renderer_rd/effects/luminance.h" | ||||||
| #include "servers/rendering/renderer_rd/effects/tone_mapper.h" | #include "servers/rendering/renderer_rd/effects/tone_mapper.h" | ||||||
| #include "servers/rendering/renderer_rd/effects/vrs.h" | #include "servers/rendering/renderer_rd/effects/vrs.h" | ||||||
| #include "servers/rendering/renderer_rd/environment/fog.h" | #include "servers/rendering/renderer_rd/environment/fog.h" | ||||||
|  | @ -105,6 +106,7 @@ protected: | ||||||
| 	RendererRD::ForwardIDStorage *forward_id_storage = nullptr; | 	RendererRD::ForwardIDStorage *forward_id_storage = nullptr; | ||||||
| 	RendererRD::BokehDOF *bokeh_dof = nullptr; | 	RendererRD::BokehDOF *bokeh_dof = nullptr; | ||||||
| 	RendererRD::CopyEffects *copy_effects = nullptr; | 	RendererRD::CopyEffects *copy_effects = nullptr; | ||||||
|  | 	RendererRD::Luminance *luminance = nullptr; | ||||||
| 	RendererRD::ToneMapper *tone_mapper = nullptr; | 	RendererRD::ToneMapper *tone_mapper = nullptr; | ||||||
| 	RendererRD::FSR *fsr = nullptr; | 	RendererRD::FSR *fsr = nullptr; | ||||||
| 	RendererRD::VRS *vrs = nullptr; | 	RendererRD::VRS *vrs = nullptr; | ||||||
|  | @ -180,9 +182,6 @@ private: | ||||||
| 
 | 
 | ||||||
| 	/* RENDER BUFFERS */ | 	/* RENDER BUFFERS */ | ||||||
| 
 | 
 | ||||||
| 	// TODO move into effects/luminance.h/cpp
 |  | ||||||
| 	void _allocate_luminance_textures(Ref<RenderSceneBuffersRD> rb); |  | ||||||
| 
 |  | ||||||
| 	/* GI */ | 	/* GI */ | ||||||
| 	bool screen_space_roughness_limiter = false; | 	bool screen_space_roughness_limiter = false; | ||||||
| 	float screen_space_roughness_limiter_amount = 0.25; | 	float screen_space_roughness_limiter_amount = 0.25; | ||||||
|  |  | ||||||
|  | @ -94,28 +94,6 @@ void RenderSceneBuffersRD::cleanup() { | ||||||
| 		free_named_texture(E.value); | 		free_named_texture(E.value); | ||||||
| 	} | 	} | ||||||
| 	named_textures.clear(); | 	named_textures.clear(); | ||||||
| 
 |  | ||||||
| 	// old stuff, to be re-evaluated...
 |  | ||||||
| 
 |  | ||||||
| 	for (int i = 0; i < luminance.fb.size(); i++) { |  | ||||||
| 		RD::get_singleton()->free(luminance.fb[i]); |  | ||||||
| 	} |  | ||||||
| 	luminance.fb.clear(); |  | ||||||
| 
 |  | ||||||
| 	for (int i = 0; i < luminance.reduce.size(); i++) { |  | ||||||
| 		RD::get_singleton()->free(luminance.reduce[i]); |  | ||||||
| 	} |  | ||||||
| 	luminance.reduce.clear(); |  | ||||||
| 
 |  | ||||||
| 	if (luminance.current_fb.is_valid()) { |  | ||||||
| 		RD::get_singleton()->free(luminance.current_fb); |  | ||||||
| 		luminance.current_fb = RID(); |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	if (luminance.current.is_valid()) { |  | ||||||
| 		RD::get_singleton()->free(luminance.current); |  | ||||||
| 		luminance.current = RID(); |  | ||||||
| 	} |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) { | void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) { | ||||||
|  |  | ||||||
|  | @ -213,15 +213,6 @@ public: | ||||||
| 
 | 
 | ||||||
| 	// 2 full size, 2 half size
 | 	// 2 full size, 2 half size
 | ||||||
| 	WeightBuffers weight_buffers[4]; // Only used in raster
 | 	WeightBuffers weight_buffers[4]; // Only used in raster
 | ||||||
| 
 |  | ||||||
| 	struct Luminance { |  | ||||||
| 		Vector<RID> reduce; |  | ||||||
| 		RID current; |  | ||||||
| 
 |  | ||||||
| 		// used only on mobile renderer
 |  | ||||||
| 		Vector<RID> fb; |  | ||||||
| 		RID current_fb; |  | ||||||
| 	} luminance; |  | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| #endif // RENDER_SCENE_BUFFERS_RD_H
 | #endif // RENDER_SCENE_BUFFERS_RD_H
 | ||||||
|  |  | ||||||
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	 Bastiaan Olij
						Bastiaan Olij