Move singleton management from ProjectSettings to Engine

This commit is contained in:
Leon Krause 2017-11-13 21:46:57 +01:00
parent 3732b2318e
commit 9b7b46143d
25 changed files with 130 additions and 109 deletions

View file

@ -29,8 +29,8 @@
/*************************************************************************/
#include "os_javascript.h"
#include "core/engine.h"
#include "core/io/file_access_buffered_fa.h"
#include "core/project_settings.h"
#include "dom_keys.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/unix/dir_access_unix.h"
@ -514,7 +514,7 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
#ifdef JAVASCRIPT_EVAL_ENABLED
javascript_eval = memnew(JavaScript);
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaScript", javascript_eval));
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
#endif
visual_server->init();
@ -896,7 +896,6 @@ String OS_JavaScript::get_data_dir() const {
return get_data_dir_func();
*/
return "/userfs";
//return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
};
String OS_JavaScript::get_executable_path() const {