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Move singleton management from ProjectSettings to Engine
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parent
3732b2318e
commit
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25 changed files with 130 additions and 109 deletions
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@ -29,8 +29,8 @@
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/*************************************************************************/
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#include "os_javascript.h"
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#include "core/engine.h"
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#include "core/io/file_access_buffered_fa.h"
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#include "core/project_settings.h"
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#include "dom_keys.h"
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#include "drivers/gles3/rasterizer_gles3.h"
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#include "drivers/unix/dir_access_unix.h"
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@ -514,7 +514,7 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
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#ifdef JAVASCRIPT_EVAL_ENABLED
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javascript_eval = memnew(JavaScript);
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ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaScript", javascript_eval));
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Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
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#endif
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visual_server->init();
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@ -896,7 +896,6 @@ String OS_JavaScript::get_data_dir() const {
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return get_data_dir_func();
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*/
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return "/userfs";
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//return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
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};
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String OS_JavaScript::get_executable_path() const {
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