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	[HTML5] Limit the returned OS cpu count to 2.
Temporarily workaround issues due to godot spawning too many threads.
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					 1 changed files with 3 additions and 1 deletions
				
			
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					@ -305,7 +305,9 @@ const GodotOS = {
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	godot_js_os_hw_concurrency_get__sig: 'i',
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						godot_js_os_hw_concurrency_get__sig: 'i',
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	godot_js_os_hw_concurrency_get: function () {
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						godot_js_os_hw_concurrency_get: function () {
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		return navigator.hardwareConcurrency || 1;
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							// TODO Godot core needs fixing to avoid spawning too many threads (> 24).
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							const concurrency = navigator.hardwareConcurrency || 1;
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							return concurrency < 2 ? concurrency : 2;
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	},
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						},
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	godot_js_os_download_buffer__sig: 'viiii',
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						godot_js_os_download_buffer__sig: 'viiii',
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