mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 14:11:15 +00:00
More visual script work
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
This commit is contained in:
parent
41a58f7935
commit
9c6175db11
35 changed files with 1707 additions and 252 deletions
|
@ -20,6 +20,8 @@ friend class VisualScript;
|
|||
|
||||
void _set_default_input_values(Array p_values);
|
||||
Array _get_default_input_values() const;
|
||||
|
||||
void validate_input_default_values();
|
||||
protected:
|
||||
|
||||
virtual bool _use_builtin_script() const { return false; }
|
||||
|
@ -300,6 +302,7 @@ public:
|
|||
|
||||
virtual bool can_instance() const;
|
||||
|
||||
virtual Ref<Script> get_base_script() const;
|
||||
virtual StringName get_instance_base_type() const;
|
||||
virtual ScriptInstance* instance_create(Object *p_this);
|
||||
virtual bool instance_has(const Object *p_this) const;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue