More visual script work

-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
This commit is contained in:
Juan Linietsky 2016-08-25 17:45:20 -03:00
parent 41a58f7935
commit 9c6175db11
35 changed files with 1707 additions and 252 deletions

View file

@ -20,6 +20,8 @@ friend class VisualScript;
void _set_default_input_values(Array p_values);
Array _get_default_input_values() const;
void validate_input_default_values();
protected:
virtual bool _use_builtin_script() const { return false; }
@ -300,6 +302,7 @@ public:
virtual bool can_instance() const;
virtual Ref<Script> get_base_script() const;
virtual StringName get_instance_base_type() const;
virtual ScriptInstance* instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;