More visual script work

-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
This commit is contained in:
Juan Linietsky 2016-08-25 17:45:20 -03:00
parent 41a58f7935
commit 9c6175db11
35 changed files with 1707 additions and 252 deletions

View file

@ -14,19 +14,36 @@ public:
CALL_MODE_INSTANCE,
CALL_MODE_BASIC_TYPE,
};
enum RPCCallMode {
RPC_DISABLED,
RPC_RELIABLE,
RPC_UNRELIABLE,
RPC_RELIABLE_TO_ID,
RPC_UNRELIABLE_TO_ID
};
private:
CallMode call_mode;
StringName base_type;
String base_script;
Variant::Type basic_type;
NodePath base_path;
StringName function;
int use_default_args;
RPCCallMode rpc_call_mode;
Node *_get_base_node() const;
StringName _get_base_type() const;
void _update_defargs();
MethodInfo method_cache;
void _update_method_cache();
void _set_argument_cache(const Dictionary& p_args);
Dictionary _get_argument_cache() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
@ -58,6 +75,9 @@ public:
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_base_script(const String& p_path);
String get_base_script() const;
void set_function(const StringName& p_type);
StringName get_function() const;
@ -70,12 +90,16 @@ public:
void set_use_default_args(int p_amount);
int get_use_default_args() const;
void set_rpc_call_mode(RPCCallMode p_mode);
RPCCallMode get_rpc_call_mode() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptFunctionCall();
};
VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode );
class VisualScriptPropertySet : public VisualScriptNode {
@ -92,9 +116,12 @@ public:
};
private:
PropertyInfo type_cache;
CallMode call_mode;
Variant::Type basic_type;
StringName base_type;
String base_script;
NodePath base_path;
StringName property;
bool use_builtin_value;
@ -106,6 +133,12 @@ private:
void _update_base_type();
void _update_cache();
void _set_type_cache(const Dictionary& p_type);
Dictionary _get_type_cache() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
@ -134,6 +167,9 @@ public:
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_base_script(const String& p_path);
String get_base_script() const;
void set_basic_type(Variant::Type p_type);
Variant::Type get_basic_type() const;
@ -171,14 +207,17 @@ public:
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
CALL_MODE_INSTANCE,
CALL_MODE_BASIC_TYPE
CALL_MODE_BASIC_TYPE,
};
private:
Variant::Type type_cache;
CallMode call_mode;
Variant::Type basic_type;
StringName base_type;
String base_script;
NodePath base_path;
StringName property;
InputEvent::Type event_type;
@ -187,6 +226,10 @@ private:
Node *_get_base_node() const;
StringName _get_base_type() const;
void _update_cache();
void _set_type_cache(Variant::Type p_type);
Variant::Type _get_type_cache() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
@ -216,6 +259,9 @@ public:
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_base_script(const String& p_path);
String get_base_script() const;
void set_basic_type(Variant::Type p_type);
Variant::Type get_basic_type() const;