More visual script work

-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
This commit is contained in:
Juan Linietsky 2016-08-25 17:45:20 -03:00
parent 41a58f7935
commit 9c6175db11
35 changed files with 1707 additions and 252 deletions

View file

@ -45,12 +45,13 @@ PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const{
String VisualScriptYield::get_caption() const {
return "Wait";
return yield_mode==YIELD_RETURN?"Yield":"Wait";
}
String VisualScriptYield::get_text() const {
switch (yield_mode) {
case YIELD_RETURN: return ""; break;
case YIELD_FRAME: return "Next Frame"; break;
case YIELD_FIXED_FRAME: return "Next Fixed Frame"; break;
case YIELD_WAIT: return rtos(wait_time)+" sec(s)"; break;
@ -88,8 +89,10 @@ public:
Ref<VisualScriptFunctionState> state;
state.instance();
int ret = STEP_YIELD_BIT;
switch(mode) {
case VisualScriptYield::YIELD_RETURN: ret=STEP_EXIT_FUNCTION_BIT; break; //return the yield
case VisualScriptYield::YIELD_FRAME: state->connect_to_signal(tree,"idle_frame",Array()); break;
case VisualScriptYield::YIELD_FIXED_FRAME: state->connect_to_signal(tree,"fixed_frame",Array()); break;
case VisualScriptYield::YIELD_WAIT: state->connect_to_signal(tree->create_timer(wait_time).ptr(),"timeout",Array()); break;
@ -98,7 +101,7 @@ public:
*p_working_mem=state;
return STEP_YIELD_BIT;
return ret;
}
}
@ -487,7 +490,7 @@ void VisualScriptYieldSignal::_bind_methods() {
bt+=Variant::get_type_name(Variant::Type(i));
}
ADD_PROPERTY(PropertyInfo(Variant::INT,"signal/call_mode",PROPERTY_HINT_ENUM,"Self,Node Path,Instance",PROPERTY_USAGE_NOEDITOR),_SCS("set_call_mode"),_SCS("get_call_mode"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"signal/call_mode",PROPERTY_HINT_ENUM,"Self,Node Path,Instance"),_SCS("set_call_mode"),_SCS("get_call_mode"));
ADD_PROPERTY(PropertyInfo(Variant::STRING,"signal/base_type",PROPERTY_HINT_TYPE_STRING,"Object"),_SCS("set_base_type"),_SCS("get_base_type"));
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH,"signal/node_path",PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE),_SCS("set_base_path"),_SCS("get_base_path"));
ADD_PROPERTY(PropertyInfo(Variant::STRING,"signal/signal"),_SCS("set_signal"),_SCS("get_signal"));
@ -615,8 +618,8 @@ void register_visual_script_yield_nodes() {
VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_fixed_frame",create_yield_node<VisualScriptYield::YIELD_FIXED_FRAME>);
VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time",create_yield_node<VisualScriptYield::YIELD_WAIT>);
VisualScriptLanguage::singleton->add_register_func("functions/yield/instance_signal",create_yield_signal_node<VisualScriptYieldSignal::CALL_MODE_INSTANCE>);
VisualScriptLanguage::singleton->add_register_func("functions/yield/self_signal",create_yield_signal_node<VisualScriptYieldSignal::CALL_MODE_SELF>);
VisualScriptLanguage::singleton->add_register_func("functions/yield/node_signal",create_yield_signal_node<VisualScriptYieldSignal::CALL_MODE_NODE_PATH>);
VisualScriptLanguage::singleton->add_register_func("functions/yield",create_yield_node<VisualScriptYield::YIELD_RETURN>);
VisualScriptLanguage::singleton->add_register_func("functions/yield_signal",create_node_generic<VisualScriptYieldSignal>);
}