Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam 2017-09-01 22:33:39 +02:00
parent dac150108a
commit 9c63ab99f0
38 changed files with 129 additions and 86 deletions

View file

@ -659,7 +659,7 @@ void Polygon2DEditor::_uv_draw() {
if (snap_show_grid) {
Size2 s = uv_edit_draw->get_size();
int last_cell;
int last_cell = 0;
if (snap_step.x != 0) {
for (int i = 0; i < s.width; i++) {