Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam 2017-09-01 22:33:39 +02:00
parent dac150108a
commit 9c63ab99f0
38 changed files with 129 additions and 86 deletions

View file

@ -290,8 +290,8 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
#ifdef DEBUG_ENABLED
uint64_t function_start_time;
uint64_t function_call_time;
uint64_t function_start_time = 0;
uint64_t function_call_time = 0;
if (GDScriptLanguage::get_singleton()->profiling) {
function_start_time = OS::get_singleton()->get_ticks_usec();
@ -691,7 +691,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
}
#ifdef DEBUG_ENABLED
uint64_t call_time;
uint64_t call_time = 0;
if (GDScriptLanguage::get_singleton()->profiling) {
call_time = OS::get_singleton()->get_ticks_usec();